Ghostxx,CG网站,CG资源

33.6K
Learn Squared - Hard Surface Design by Lars Sowig
0 1

Learn Squared - Hard Surface Design by Lars Sowig


Learn Squared - 拉尔斯·索维格的 fusion keyshot maya 硬表面设计教程,24.1GB。使用模块化工作流进行硬表面教程。建造任何尺寸的硬表面道具!


领先的概念艺术家 Lars Sowig 将指导您完成他的整个专业工作流程,从块图和建模到纹理和渲染,一直到设计您自己的贴纸和贴花。每部电影、电视节目和视频游戏都需要一个道具设计师。为什么不应该是你呢?


high.jpg


Build with a modular workflow.

Build hard surface props of any size! Leading concept artist Lars Sowig will guide you through his entire professional workflow, from blocking and modeling to texturing and rendering, all the way down to designing your own stickers and decals. Every movie, TV show and video game needs a prop designer. Why shouldn't that be you?


Lesson 1

Blocking

This first lesson will get you right into the action. After studying what makes a great prop, you will come up with a concept and gather reference for your own design. Lars will first show you the basics of blocking out a simple prop, before guiding you through three separate design blockouts. You'll combine the best elements of these into one hero concept, which you'll refine throughout the rest of the course. 


Lesson 2

Modeling

Now that you've blocked out your design, you will begin modeling and refining. First, Lars will take you through his preferred software and give you various tips and tricks to keep in mind while modeling. Next, you'll import your blockout and begin tracing its shapes to create a more consistent look. After this, Lars will go through his three-stage modeling process, in which he continuously builds detail without overly focusing on any one part. At the end of this lesson, you will have a fully modeled design, ready for texturing.


Lesson 3

Texturing

This lesson will cover various aspects of rendering and texturing your model. First, Lars will take you through his preferred rendering software and build an example scene to show the basics. At this stage you'll learn how to apply textures and shaders to your prop to boost realism and readability. Lars will also take you through his process for designing and implementing labels to accompany his models. At the end of this lesson, you will have a fully textured hard surface design, ready for the paintover stage. 


Lesson 4

Rendering

Now it's time to bring everything together. In this lesson, Lars will demonstrate how to make several different kinds of images, utilizing various visual techniques. Then you will learn to finalize your renders with attractive UI and graphical elements, which will look great in any professional setting. After finishing your art, Lars will also show you how to deal with various kinds of client changes, and help you graciously accept feedback about your designs- a critical skill for any working artist!


标签: 硬表面 建模 渲染 教程 maya 玛雅 卫星 太空站 空间站 太空机器人
分类:教程 > 3D教程 > Keyshot
发布:CGer | 查看: | 发表时间:2023/7/4 14:19:24 | 更新时间:2023/7/4 14:19:24

    ○当前充值额外赠送3%-15% CG点,充值的余额还会获得每日赠送,每日赠送系统说明:点击查看

    ○充值或账号问题请【点击这里联系站长



注册/登录后下载
点击解锁当前付费资源,消耗 50 CG 点(约5.0 元), 12小时内有效(有效期内不重复扣点)

——————————————————————————————————————————————



哪些资源会被列为付费资源?

●站长付费购买的资源,站长从其他途径付费购买的资源。

●资源包体积巨大,需要大量时间上传,占用大量存储空间的资源。(目前超过10GB的资源可能会列为付费资源)

●内容经常被某些人倒卖并恶意举报的资源,收费可以减少恶意举报的概率。

●稀少的和高质量的资源。



全部评论 (0)
还可以输入
500
点击刷新 点击图片换一个
官方QQ群
①: 6095105