3DMotive - Cloth in UDK
贾斯汀 哈里森走在这个教程中,通过各种方法建立布料为实时游戏环境!他将涵盖的主题如 假的 骨骼驱动的玛雅布料,使用UDK的布料属性制作的交互式实时布,以及玛雅和UDK使用APEX服装功能的动画角色身上的实时布料!
Project Files: Included | Software used: UDK, Maya
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
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