Shaderx7 cd room
所有级别的游戏开发者会发现有见地的技巧和工具从这个独特的收藏里。由游戏编程专家编著,介绍运行在DirectX和OpenGL时使用的任何着色器语言的先进的渲染技术。
这本书的每个部分由不同的编辑编导。
Chapter 1: Geometry Manipulation
Chapter 2: Rendering Techniques
Chapter 3: Image Space
Chapter 4: Shadows
Chapter 5: Environment Effects
Chapter 6: Global Illumination
Chapter 7: Handheld Devices
Chapter 8: 3D Engine Design
Chapter 9: Beyond Pixels & Triangles
Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.
Shadows - Sam Martin
Beyond Pixels and Triangles - Sebastien St-Laurent
Handheld Devices - Wolfgang Engel
Environmental Effects - Matthias Wloka
Geometry Manipulation - Natasha Tatarchuk
3D Engine Design - Kenneth Hurley
Image Space - Christoper Oat
Rendering Techniques - Wessam Bahnassi
Global Illumination - Carsten Dachsbacher
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