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shlece - Architectural Interior Viz in Vray 3.0
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shlece - Architectural Interior Viz in Vray 3.0

shlece - 用Vray 3.0制作建筑室内

 

本教程包含了超过7小时的视频。
难度级别:高级
主要使用的软件:ArchiCAD,3DS MAX,Marvelous Designer,MeshLab
渲染:V-Ray 3.0
后期制作:Photoshop

 

使用脚本自定义UI。

用Marvelous Designer建模所有沙发,沙发,枕头,椅子。

建模表,落地灯,花瓶,挂钟。使用V -ray fur 制作地毯。

使用ATREE免费脚本来创建花卉和植物。
使用V-Ray的置换来创建切口。
优化V-Ray的置换通过相机可见。
使用ArchiCAD的图纸在3ds Max里建模。
使用一些免费的脚本放置随机的书籍。
使用动画工具散布我们的模型对象。
使用石墨建模工具集。
使用V -ray混合材质来创建复杂的材料。
使用快速脚本交互观察复杂纹理的结果,而不需要完全渲染。
使用V -ray的双面材质创建半透明的对象。
创建磨损边缘,用V-Ray的置换和V -ray脏迹材质。
优化所有材质具。

......



This Tutorial includes over 7 hours of training.

Difficulty Level : Advanced

Main Software Used  in,

Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)

Rendering : V-ray 3.0

Post Production : Photoshop

The tutorial will cover,

In Modeling :

  • Customizing the UI using scripts.

  • Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.

  • Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp,  vases, wall clock.

  • Using V-ray fur for the floor carpet.

  • Using ATree free script to create flowers and plants.

  • Using V-ray displacement to create cutouts.

  • Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.

  • Using  ArchiCAD  to model the building and refining in 3Ds Max.

  • Using some free scripts to place books in bookshelf randomly.

  • Using Animation tools to scatter objects on our models.

  • Using graphite modeling tool-set

In Shading :

  • Using V-ray blend to create complex materials .

  • Using quick scripts to interactively see the results of complex textures without the need of full rendering.

  • Using V-ray 2 sided to create translucency for objects.

  • Using worn out edges with the use of V-ray displacement and V-ray Dirt.

  • Optimizing all scene materials to have the best quality n the least rendering time.

  • Most of the materials in the scene are made of complicated shading networks

In Rendering:

  • Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.

  • Get use of all different V-ray lights and how to optimize those and a  general lighting solution which will work in many interior scenes.

  • Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and....

In compositing:

  • Layering all our different passes together to achieve a result we want.

  • Changing the individual lights effect in our scene without the need to re-rendering.

  • Color correcting many of our elements with ease using the masks that we rendered out.

  • Adding extra texture to some objects and learn how to blend them nicely with the scene.



标签: 室内 渲染 教程 建模 建筑
分类:教程 > 3D教程 > 3Ds max
发布:CGer | 查看: | 发表时间:2014/5/3 21:23:22 | 更新时间:2015/6/1 19:39:56

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