Gnomon Workshop - Global Illumination - Exteriors - V-Ray Lighting Techniques
Gnomon Workshop - 全局照明 - 室外- V-Ray 灯光技术
在这个教程中专注V-Ray全局照明技术,克里斯托弗 尼科尔斯讨论了室外照明的主题。这张DVD涵盖了一般全局光照的原则,这是必不可少的对这种特殊形式的理解,使用V-Ray作为渲染引擎在3ds Max环境中,而采用其他的GI渲染器也将受益于上述的概念技术。。。
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
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