3DTotal - The Swordmaster - Maya
3DTotal - 剑圣建模教程 - 玛雅
精确的,一步一步的教程来完成高质量的低多边形游戏角色带有实时渲的染细致的纹理。
"Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.
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