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Digital Tutors - Rigging Quadrupeds in 3ds Max
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Digital Tutors - Rigging Quadrupeds in 3ds Max

Digital Tutors - 在3ds Max中绑定四足动物

在这一系列的教程中,我们将学习如何
在3ds Max中绑定四足动物。首先,我们将学习如何设计一个灵活的系统用于脊柱和脖子,然后,我们将从头开始建立我们的生物的骨架,并学习如何灵活绑定可以节省很多时间。 我们将学习节省时间的skinning技术,我们还将学习自定义肌肉可以用来实现生物的变形。

 

In this series of tutorials we will learn how to rig quadrupeds in 3ds  Max. We'll start by learning how to design a Flexi system for spines and  necks that is modular and animator-friendly. We'll then build our  creature's skeleton from the ground, up, and learn how the Flexi rig can  be easily inserted to save us a lot of time.

We'll learn  time-saving skinning techniques, and we'll also learn how custom muscles  can be used to maintain volume as our creature's deform. By the end of  this training, you will have the skill set needed to rig your own  quadrupeds with confidence.




标签: 角色绑定 教程
分类:教程 > 3D教程 > 3Ds max
发布:CGer | 查看: | 发表时间:2014/3/19 17:58:19 | 更新时间:2015/9/1 16:40:30

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