Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Digital Tutors - 在3ds Max中制作游戏杂物道具
我们将学习如何利用贴图和纹理创建游戏的杂物道具来使得游戏环境不那么枯燥。还将讨论如何使用MassFX系统在3ds Max中轻松地创建破碎的玻璃。
In this series of tutorials we will be discussing several techniques for creating debris for games.
We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.
To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
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