Eat3D - Unreal Development Kit 2 - Creating Cinematics & Environmental Effects
Eat3D - 虚幻开发工具包2 - 创建过场动画及环境效果
回到大众的需求, Sjoerd的教程始于一个自定义的关卡,并增加了雨,风,雷,闪电,飞溅,水坑,甚至植物,风等环境元素。添加一个角色到场景,增加多个摄像机,雷电...创造一个激动人心的效果,创造了火,最终创造了这段过场动画。
Back by popular demand, Sjoerd Hourences De Jong builds upon the information taught in his first DVD (An Introduction and Application) by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.
You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing cinematics inside UDK right now.
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