Digital Tutors - Texturing Game Props in 3ds Max and Photoshop
Digital Tutors - 在3ds Max和Photoshop制作游戏模型的贴图
在这个过程中,我们将介绍在3ds Max和Photoshop中的贴图技术。当建立实时应用的低分辨率模型时,纹理发挥了很大的作用。很多时候我们无法增加面数时,可以用贴图来模拟的细节。此外,我们可以模拟光照效果或AO。在这个教程中,我们将创建和组装一个反坦克炮的贴图的过程。然后,我们将使用多种技术在Photoshop来绘制纹理贴图。最后,我们将烘焙出的环境光AO,我们可以整合我们的纹理。完成后,你就会有一个质感很强的枪。
In this course we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we'll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We'll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we'll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you'll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models.
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