Digital Tutors - V-Ray Hypershade Nodes in Maya
Digital Tutors - 玛雅里V-Ray的材质编辑节点
我们将探索一些可以在Maya的材质编辑找到了的V-Ray渲染节点,这些材质编辑节点可用于创建各种效果和提供了一些额外的控制在我们的V-Ray渲染过程。例如,创建符合现实世界规律的表面材质类型的节点。我们也将学习各种方法来增加容积效应给我们渲染,营造次表面散射材料,采用几何体作为一个直接的照明光源,以及致力于在Maya的材质编辑中的各种V-Ray的节点其他许多经验。
In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade. These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade.
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