Digital Tutors - Sculpting Workflows in CINEMA 4D
Digital Tutors - CINEMA 4D雕刻工作流程
在这一系列的CINEMA 4D教程中成员将学习如何使用CINEMA 4D Studio中的雕刻工具来创建非常高分辨率的模型。我们将探讨如何设置几何体雕刻和细分级别工作流程的概念。然后,用小动物作为一个例子,我们将讨论所有的不同的雕刻工具的功能。
In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We'll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.
We'll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We'll also talk about the importance of working with layers and how they can add flexibility to the way we work. We'll also cover the use of stamps in the sculpting process and we'll finish up by baking out maps to reproduce our sculpted detail on low resolution base meshes.
Once done, you'll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into your own asset creation workflow.
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