Digital Tutors - Facial Rigging for Games in 3ds Max
Digital Tutors - 在3ds max 里绑定游戏角色的面部
在这一系列的教程中,我们将学习如何在3ds Max中创建一个游戏角色的面部绑定。 我们将从创建我们的面部骨骼开始,然后,我们将介绍剥皮技术,有助于权重绘制。一旦这一步完成后,我们将开始建立控制器。一路上,我们将学习如何操纵肉肉的眼睛,如何建立唇口的控制,以及如何添加控件。
In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max.
We'll start by creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight painting process. Once this step is finished we'll begin finalizing our work by establishing controls. Along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as how to add levels of controls to plan for automation.
By the end of this course, you'll have the skill-set needed to create your own game-ready facial rigs.
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