Tiling texture fixer
平铺纹理时,即使是无缝纹理,由于色调差异,您仍然经常会看到重复的图案。此材质组可在 Blender 中修复此问题。
它的工作原理是计算纹理的平均颜色,然后执行类似于 Photoshop 高通滤波器的滤镜,并将它们组合在一起,从而输出平铺纹理时重复性不太明显的纹理。您可以使用简单的滑块控制效果的强度。
When tiling textures, even seamless textures, you can often still see the repeating pattern due to shade differences. This material group fixes that within Blender. See the short video below for more info.
It works by calculating the average color of the texture, than performing a filter similar to the Photoshop high pass filter and combining these to output a texture that will have less noticible repetition, when tiling the texture. You can control the strength of the effect with a simple slider.
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