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SHC Procedural planet and terrain tool
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SHC Procedural planet and terrain tool


这是 blender 的程序化行星和地形生成工具!(基于 blender 2.83.11 开发)


此工具附带 2 个Blender 文件:


程序化地球仪,其轨道上有一颗月亮和火星。

地形生成器,能够以任何比例生成地形的方形部分。

它能够随机生成一个无缝地球仪,上面有大陆、山脉、沙漠、雪原和实际的 3D 城市、森林和农田。

它使用一个有 14 个滑块的着色器节点来完全设置地形或行星的比例和类型。

行星和地形生成器都使用相同的节点设置

地形是使用程序黑白位移贴图、混合着色器和自适应位移生成的,以创建创建所需细节所需的多边形。

此工具使用程序噪声生成地形,因此每个种子都会获得随机结果。

城市和森林的位置和形状也基于程序噪声,但摩天大楼、住宅区、森林和农田使用 jpeg 纹理和位移显示。

这些纹理和位移是使用我的模块化城市项目中的资产制作的。

摩天大楼、住宅区、森林和农田的 jpeg 纹理使用几个随机混合的向量来消除平铺效果,使整个结果看起来更自然。

行星的大气层是一个体积,它从表面为渲染创建蓝天,并在太阳低垂时自动变红。

云层位于 2 层上,也使用程序体积设置


high.jpg


This is a procedural planet and terrain generation tool for blender! (developed on blender 2.83.11)


Down below is a instruction discription thats also added as a note in the files.


All images that don't show a flat square plane are actually made on the round planet inside the atmosphere.


This tool comes with 2 blend files: 


A procedural globe with a moon and mars in it's orbit.

A terrain generator that is able to generate a square part of terrain in any scale.


It is able to randomly generate a seamless globe planet with continents, mountain ranges, deserts, snowy poles and actual 3D cities, forests and farm fields. 


Its using a shader node that has 14 sliders to completely set up the scale and type of terrain or planet.


Both the planet and terrain generator use the same node setup


The terrains are generated using a procedural black and white displacement map, mixed shaders and adaptive displacement to create the polygons needed to create the required detail.


This tool is generating terrain using procedural noise, so you get a random result for every seed.


The location and shape of cities and forests are based on procedural noise aswell, but the skyscrapers, residential area, forests and farmfields are displayed using jpeg textures and displacement.


These textures and displacements are made with the assets from my modular city project.


the jpeg textures for the skyscrapers, residential area, forests and farmfields use several randomly mixed vectors to remove tiling effects and give the whole result a more organic look.


The atmosphere of the planet is a volume that creates the blue sky for renders from the surface and automaticly gets red when the sun is low.


The clouds are on 2 layers and use a procedural volumectric setup aswell


描述:
标签: blender 插件 软件 工具 地形 行星 星球
分类:资源 > 软件资源 > Blender及其插件
发布:CGer | 查看: | 发表时间:2025/4/6 21:30:04 | 更新时间:2025/4/6 21:34:31

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网盘下载链接

链接: https://pan.baidu.com/s/1OrC55biAfkhE2WRcu3p3bQ?pwd=crt2 提取码: crt2 




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