CgMasteracademy - Grooming for Animated Characters (Only 3 weeks)
毛发修饰可以是许多动画角色模型和设计的延伸。鉴于许多动画工作室使用自己的专有软件,仅仅知道如何使用发型修饰软件是不够的。在本课程中,我将教您查看关键角色设计细节、在发型修饰中执行和改进这些设计细节、在 3D 中解决问题以及讲述角色的故事。
本课程旨在模拟工作室环境,从设计启动到常规评审,所有这些都是为了在最后准备好一部电影质量的发型修饰。在整个课程中,学生将学习如何制作一部动画电影质量的发型修饰,熟悉工作室的评审风格和工作节奏,并学习如何在 3D 发型修饰软件和头发着色器中排除故障。在课程结束时,学生应该拥有一份高质量的作品集。
请注意:学生应该在参加课程时具备一些发型修饰知识和首选的软件。本课程的重点不是任何特定的软件,而是使用这些工具获得艺术效果。
本课程中涵盖的修饰原则可以转化为任何修饰软件;讲座视频中使用的主要软件是胡迪尼。
Grooms can be an extension of the model and design on many animated characters. Given that many animation studios use their own proprietary software, it’s not enough simply to know how to use hair grooming software. In this class, I’ll teach you to see key character design details, execute and improve upon those design details in the groom, problem solve in 3D, and tell the story of the character. This class is set up to mimic a studio environment, from design kickoff and routine reviews, all with the goal of having a feature film quality groom ready at the end. Throughout the course, students will learn how to make an animated feature film quality groom, get familiar with the review style and working cadence at a studio, and learn how to troubleshoot in 3D grooming software and hair shaders. By the end of the course, students should have a high quality portfolio piece.
Please note: students should come into the course with some grooming knowledge and a preferred software to work in. The emphasis of the course will not be on any particular software, but on getting an artistic result using the tools.
Grooming principles covered in this course can be translated to any grooming software; the primary grooming software used in the lecture videos will be Houdini.
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