Armature Tools v4.4.2
Blender 中用于快速生成和编辑加权骨骼的工具。
适用于(但不限于)简单网格,如头发网格/卡片、尾巴等。(也适用于曲线,但不应用权重)。
移除/编辑加权骨骼通常需要额外的权重绘制工作,此附加组件的目的也是为了使这项工作变得更容易。
特点:
曲线 - 为每条曲线创建骨骼链(支持:贝塞尔曲线、Nurbs、路径、分辨率、循环) - 注意:曲线不能加权绘制
网格选择(编辑模式) - 从选定顶点开始的骨骼链
网格岛(对象模式) - 每个岛的骨骼链,(使用连接的边缘或平均面面积)
网格岛(编辑模式) - 与对象模式相同,但仅使用选定顶点的岛
反转 - 反转生成的骨骼链
重新采样 - 重新采样生成的骨骼链
应用权重 - 在重新连接之前自动分离并为每个岛应用权重
准备网格 - 移除先前重叠的双倍并锐化边缘
骨架和骨骼名称 - 设置要使用的生成骨骼和骨架的自定义名称
移除 - 移除骨骼并将权重转移到其父骨骼权重
溶解 - 溶解骨骼并将权重转移到其父骨骼权重
选定为活动 - 从选定转移权重激活
计划推出更多编辑功能
设置模式 - 对象、编辑、姿势:查找连接的骨架并自动选择/设置活动,然后进入选定模式
设置模式 - 权重绘制:自动查找并选择相关骨架/网格以通过骨骼选择进入权重绘制。
A tool made for quickly generating and editing weighted bones.
Intended for but not limited to simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn't apply weights).
Removing / editing weighted bones usually comes with extra work in weight painting, which this add-on aim's to make easier as well.
Features:
Curve - creates bone chains for each curve (supports: Bezier, Nurbs, Paths, resolution, cyclic) - Note: Curves can not be weight painted
Mesh selection (Edit mode) - bone chains starting from selected verts
Mesh islands (Object mode) - bone chains for each island, (uses connected edges or average face area)
Mesh islands (Edit mode) - same as object mode, but only uses the islands of selected vertices
Reverse - Reverses generated bone chains
Resample - Resamples generated bone chains
Apply weights - Automatically separate and apply weights for each island before joining back together
Prepare mesh - Removes doubles and sharpens edges that were previously overlapping
Armature & Bone name - Set custom name for the generated bones and armature to use
Remove - Remove bone & transfer weights to it’s parent bone weights
Dissolve - Dissolve bone & transfer weights to it’s parent bone weights
Selected to active - Transfer weights from selected to active
More edit features are planned
Set mode - Object, edit, pose: Finds attached armature and auto selects/sets active, then enters selected mode
Set mode - Weight paint: Automatically finds & selects the relevant armature/meshes to enter weight paint with bone selection.
常见问题,点击查询: | ||
●CGer(Cg儿)资源下载帮助 | ||
●资源名词解释 | ||
●注册/登陆问题 | ||
●充值出错/修改密码/忘记密码 | ||
●充值赠送系统 | ||
●文件解压出错/解压密码 | ||
●Payment with Paypal | ||
●哪些资源会被列为付费资源 | ||
●为何要充值解锁 | ||
●免责条款 | ||
●联系站长(联系站长前请先仔细阅读 免责条款 ,网站只提供资源,不提供软件安装等服务!) |
![]() |
网站置顶/公示帖集合
71 0 1
资源> 软件资源 > Blender及其插件
![]() |
网站置顶/公示帖集合
9 0 0
资源> 软件资源 > Blender及其插件
![]() |
网站置顶/公示帖集合
1051 0 3
资源> 软件资源 > Blender及其插件