Udemy - Create a Detailed Vertical Drill 3D Modeling Texturing
Udemy - 创建高精度的的垂直钻孔 3D 建模纹理教程,10GB。
欢迎来到我们关于使用 Blender、Rizom UV、Substance Painter 和 Marmoset Toolbag 对垂直钻头进行建模、展开和纹理处理的综合课程。本课程专为那些对这些强大工具有基本了解并希望提高 3D 建模和纹理处理技能的人而设计。
在本课程中,您将按照分步流程从头开始创建高度详细的垂直钻头。通过超过 3 小时的建模教程,我们将指导您完成每个阶段,确保您了解流程的每个步骤。
教程内容
建模
我们将以超过 3 小时的 Blender 深入建模教程开始课程。您将学习如何创建垂直钻头的复杂细节,从主体到更精细的组件。我们清晰简洁的说明将使您能够轻松地跟随并自行复制模型。
UV 映射
接下来,我们继续使用领先的 UV 映射软件 Rizom UV 展开模型。您将学习如何使用多 UV 平铺(Udims 方法)高效地展开模型,从而实现更详细、更有条理的纹理处理过程。本部分确保您的模型已准备好使用完美的 UV 贴图进行纹理处理阶段。
纹理处理
纹理处理阶段在 Substance Painter 中进行,您将在其中使用逼真的材质和纹理让您的模型栩栩如生。我们首先烘焙网格贴图,并将模型组织到两个文件夹中,以便于管理。您将学习如何分别关注每个文件夹以创建令人惊叹的材质。最后,我们转到 Marmoset Toolbag 进行最终展示,您将在其中设置灯光和摄像头以展示您的成品模型。
使用的软件
Blender:用于以精细的精度对垂直钻头进行建模。
Rizom UV:使用 Udims 方法高效、有条理地展开 UV。
Substance Painter:用于纹理处理、烘焙网格贴图和创建逼真的材质。
Marmoset Toolbag:用于使用专业灯光和摄像头设置渲染和展示最终模型。
级别
中级:本课程专为具有 Blender、Rizom UV、Substance Painter 和 Marmoset Toolbag 基础知识的用户设计。
Welcome to our comprehensive course on modeling, unwrapping, and texturing a vertical drill using Blender, Rizom UV, Substance Painter, and Marmoset Toolbag. This course is designed for those who have a basic understanding of these powerful tools and are looking to enhance their skills in 3D modeling and texturing.
In this course, you will follow a step-by-step process to create a highly detailed vertical drill from scratch. With over 3 hours of modeling tutorials, we will guide you through each phase, ensuring you understand every step of the process.
Tutorial Contents
Modeling
We kick off the course with over 3 hours of in-depth modeling tutorials in Blender. You'll learn how to create the intricate details of a vertical drill, from the main body to the finer components. Our clear and concise instructions will make it easy for you to follow along and replicate the model on your own.
UV Mapping
Next, we move on to unwrapping the model using Rizom UV, the leading software for UV mapping. You'll learn how to efficiently unwrap your model using the Multi UV Tile (Udims Method), allowing for a more detailed and organized texturing process. This section ensures that your model is ready for the texturing phase with perfect UV maps.
Texturing
The texturing phase is conducted in Substance Painter, where you'll bring your model to life with realistic materials and textures. We start by baking mesh maps and organizing our model into two folders for easier management. You'll learn how to focus on each folder separately to create stunning materials. Finally, we move to Marmoset Toolbag for the final presentation, where you'll set up lighting and cameras to showcase your finished model.
Software Used
Blender: For modeling the vertical drill with detailed precision.
Rizom UV: For efficient and organized UV unwrapping using the Udims Method.
Substance Painter: For texturing, baking mesh maps, and creating realistic materials.
Marmoset Toolbag: For rendering and presenting the final model with professional lighting and camera setups.
Level
Intermediate: This course is designed for users who have basic knowledge of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag.
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