Udemy - Complete Guide to MidPoly Modeling Rendering A Hand Drill
Udemy - 建模渲染手钻的完整教程,16GB。
在本综合课程中,您将踏上手钻建模、展开、纹理化和渲染的整个过程。我们对这个项目采用了一种独特的方法——中多边形建模。这种策略为模型提供了更多的预算,并允许增强细节和形式,从而产生更精致的轮廓。凭借超过 14 小时的细致内容,我们为创作过程的每个阶段提供分步指导。
使用的软件:
- 3Dsmax
- Rizom UV
- Substance Painter
- Marmoset Toolbag
级别:
中级 - 建议具备软件导航的基本知识,以获得最佳理解。
In this comprehensive course, you will embark on a journey through the entire process of modeling, unwrapping, texturing, and rendering a hand drill. We employ a unique approach to this project—Mid-Poly modeling. This strategy gives the model more budget and allows for enhanced detail and form, resulting in a more refined silhouette.
With over 14 hours of meticulously detailed content, we provide step-by-step guidance on each phase of the creative process.
Modeling:
Delve into over 6 hours of intricate modeling within 3ds Max. We begin by crafting a proxy mesh from reference before implementing the Mid-Poly Strategy across the entire model. By adopting this approach from start to finish, there is no need for low-poly or high-poly versions—streamlining our workflow towards UV unwrapping and texturing.
Unwrapping & Texturing:
Uncover essential techniques with over 8 hours dedicated to unwrapping in Rizom UV and harnessing Substance Painter for texturing. Every aspect is meticulously explained as we create unique UV sheets for each part using our Mid-Poly method. The result? A seamless transition into Substance Painter without relying on high poly assets.
Rendering:
Master real-time rendering using Marmoset Toolbag as we seamlessly import our model and textures before crafting materials that bring them to life with captivating lighting setups.
Software Used:
- 3Dsmax
- Rizom UV
- Substance Painter
- Marmoset Toolbag
Level:
Intermediate - Prior basic knowledge of software navigation is recommended for optimal comprehension.
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