Udemy - Advanced Medieval Crossbow Modeling and Texturing Tutorial
Udemy - 高级中世纪弩建模和纹理教程,24.9GB。
掌握硬表面建模:学生将使用 3Ds Max 和 Zbrush 深入了解硬表面建模技术,熟练的展开和纹理技能:学习者将熟练掌握在 Rizom UV 中展开 UV 并在 Substance Painter 中应用逼真的纹理.
专家渲染技术:学生将学习如何利用 Marmoset Toolbag 实现高质量
学习者将磨练将多个软件平台无缝集成到一个有凝聚力的工作流程中的能力
使用的软件:
- 3Ds Max
- Zbrush
- Rizom UV
- Substance Painter
- Marmoset Toolbag
级别:中级
先决条件:
对使用的所有软件有基本了解(导航界面和使用主要功能)
What you'll learn
Mastering Hard Surface Modeling: Students will gain an advanced understanding of hard surface modeling techniques using 3Ds Max and Zbrush,
Proficient Unwrapping and Texturing Skills: Learners will become adept at unwrapping UVs in Rizom UV and applying realistic textures in Substance Painter
Expert Rendering Techniques: Students will learn how to utilize Marmoset Toolbag to achieve high-quality
learners will have honed their ability to seamlessly integrate multiple software platforms into a cohesive workflow
Requirements:
There are no specific prerequisites for taking this course. It is designed to accommodate learners with varying levels of experience, from beginners to intermediate users. However, a basic understanding of 3D modeling and familiarity with software such as 3Ds Max, Zbrush, Rizom UV, Substance Painter, and Marmoset Toolbag would be beneficial for students looking to maximize their learning experience. For those new to these tools or concepts, the course will provide comprehensive guidance and support to help them build a strong foundation in advanced 3D asset creation.
Description:
Embark on a comprehensive journey through the intricate process of modeling, unwrapping, texturing, and rendering a meticulously detailed medieval crossbow in this extensive tutorial. With over 6 hours of in-depth instruction, you will gain essential skills required to bring this historical weapon to life using industry-leading software.
Tutorial Contents:
Modeling:
Immerse yourself in over 15 hours of step-by-step guidance on modeling the crossbow using 3Ds Max and Zbrush. Starting with the creation of a proxy mesh, you will master the mid-poly technique to meticulously craft each component before leveraging Zbrush for sculpting the wooden elements.
Unwrapping & Texturing:
Spend over 4 hours delving into unwrapping using Rizom UV and texturing with Substance Painter. Learn how to optimize UVs with RizomLab before seamlessly transitioning to Substance Painter for the meticulous texturing process.
Rendering:
Discover optimal rendering techniques as we utilize Marmoset Toolbag for achieving realistic visual results. From material creation and texture integration to lighting setup and camera framing, you will learn how to elevate your crossbow model into an impressive showcase piece.
Software Used:
- 3Ds Max
- Zbrush
- Rizom UV
- Substance Painter
- Marmoset Toolbag
Level:
Intermediate
Prerequisites:
Basic knowledge of all software used (navigating interfaces and utilizing primary functions)
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