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Absolute Snap
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Absolute Snap v1.0


在 Blender 世界空间中复制/粘贴,并轻松为约束子项制作动画!兼容所有版本的 Blender,从 3.0.1+ 到 4.2.0+


使用此工具,您可以:


复制 - 存储对象或骨骼的世界矩阵。


粘贴 - 将复制的矩阵应用于您的活动选择,即使它有约束子项。只要工具显示“安全评估”,它就会粘贴到正确的位置。目前不支持部分影响和部分 Loc/Rot 通道。


将选定对象捕捉到活动对象 - 将选定对象(或多个选定对象)捕捉到活动选择。


复制相对 - 存储两个选定对象之间的关系。


粘贴相对 - 将复制的关系应用于两个选定对象。此粘贴和常规粘贴不必是复制的同一对象或骨骼!它可以应用于任何对象。


粘贴相对向前/向后 - 将关系应用于下一帧或上一帧,或按住 Shift 键单击以烘焙。用于模拟约束。


动画约束 - 将列出您活动选择上的任何约束子项,每个子项都有一个切换开关,可在保持位置的同时打开或关闭影响!每行还包含可以单击以键入的名称和关键标记。


禁用/键入/取消键入全部 - 按钮可同时影响所有约束,以及键入对象或骨骼本身。


自动捕捉 - 默认情况下处于开启状态,但包含在内,以防您不希望在切换约束时变换保持不变。


底部还有两个选项可用,用于显示约束名称(否则为目标的名称)的名称,以及用于一次只允许一个约束处于活动状态的链接,以实现额外的快速切换。


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Copy/Paste in World Space, and animate Child Of Constraints effortlessly! Compatible with all versions of Blender from 3.0.1+ to 4.2.0+


With this tool you can:


Copy - Store the world matrix of your object or bone.


Paste - Apply the copied matrix to your active selection, even if it has child of constraints. As long as the tool says 'Evaluated safely', it will paste in exactly the right spot. Partial influence and partial Loc/Rot channels are not supported currently.


Snap Selected to Active - Snap your selection (or multiple) to the active selection.


Copy Relative - Store the relationship between your two selections.


Paste Relative - Apply the copied relationship to your two selections. Both this and the regular paste don't have to be the same object or bone that was copied! It can be applied to anything.


Paste Relative Forward/Backward - Apply the relationship to either the next or previous frame, or shift click to bake. Useful for simulating a constraint.


Animate Constraints - Any child of constraints on your active selection will be listed, each with a toggle to turn the influence on or off while maintaining position! Each row also contains the name which can be clicked to key, and a key marker.


Disable/Key/Unkey All - Buttons to affect all constraints at once, as well as keying the object or bone itself.


Autosnap - On by default, but included in-case you don't want the transform to stay the same when a constraint is toggled.


At the bottom two options are also available, Name for displaying the constraint name (otherwise the target's name), and Link for allowing only one constraint to be active at a time, for extra quick toggling.


标签: blender 插件 软件 工具
分类:资源 > 软件资源 > Blender及其插件
发布:CGer | 查看: | 发表时间:2025/3/10 22:03:24 | 更新时间:2025/3/10 22:08:36

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