Indian VFX Academy
来自 www.indianvfxschool.com 印度视觉特效学院的 houdini 教程合集。
1 BASIC INDTRODUCTIO UI AND NAVIGATION
10 RENDERING RIVER 1 UNIFORM VOLUME
11 RENDERING RIVER RENDERING AND SAVING TO DISK
13 Large River SetupSimulation
14 KARMA FINAL River Render in KARMA!
14 NARROOW OCEAN SOURCE NARROOW BOUNDRY LAYER
15 1OCEAN SOURCE CRAIG SIMULATION 1
16 CRAIG SIMULATION 2 POP SPEED LIMIT
17 CRAIG SIMULATION DETECT DROPLETS (VERSION 1)
17 CRAIG SIMULATION DETECT DROPLETS (VERSION 2)
18 CRAIG SIMULATION MESHING
19 WATERFALL DROPLETS EXPLANATION
2 BASIC INTRODUCTION TO FLIPLIQUID SIMULATIONS
20 VDB mountain布尔RIVER BED MODELLING VDB MOUNTAIIN BOOLEAN
21 RIVER BED MODELLING SCATTERING ROCKS
21 YACHT UNDER WATER BUBBLES BEACH WAVES SIM
22 RIVER BED ROCKS RANDOMIZATION ATTRIBUTES RANDOMIZATION
23 WHITEWATERFOAM SETTING UP SOURCES
24 WHITEWATERFOAM FORCES AND PROPERTIES 1
25 WHITEWATERFOAM REPELLANTSEROSIONDENSITY CONTROL
26 WHITEWATERFOAM DENSITY CONTROL ADVANCED REPELLANTS
27 WHITEWATERFOAM RENDERING
28 SIM WHITEWATER CRAIG SIM FOAM SIM RENDERING
3 Continuous emission of liquidVOLUME SOURCE
30 YACHT SIMULATION CUSTOM VELOCITIES SCENE SCALE
31 YACHT SIMULATION BETTER COLLISION REAL WORLD SPEED CA
32 YACHT SIMULATION CUSTOM VELOCITIES FOR BETTER SPLASH
33 DOUBT SESSION
33 YACHT SIMULATION CUSTOM VELOCITIES FOR BETTER SPLASH PART
34 YACHT SIMULATION CUSTOM VELOCITIES FOR BETTER SPLASH
35 OCEAN SPECTRUM 1
36 OCEAN SPECTRUM 2 RENDERING
37 MERGING OCEAN SPECTRUM WITH FLIP SIMULATION
38 YACHT FOAM SIMULATION OPTIMIZATION
39 DOUBT CLASS OCEAN VISIBLE LINES RENDER ISSUE FIX
39 DOUBTCLASSMOVINGOCEANFIX
4 Hollow Object vs Volumetric Object Point Velocities
41 YACHT WOBBLE MOVEMENT MESHING ENHANCEMENTS
43 BEACH WAVES SIM 2 REFINEMENTS
44 BEACH WAVES SIM 3 DRAGGING FRONTAL WAVES
45 DOUBT CLASS SMALL SCALE WATER JUG SIM APIC SEPARATION
46 VELLUM SETTING UP CLOTH STRETCHBEND STIFFNESS
47 VELLUM SETTING UP FLAG POP WIND VS POP FORCE ATT
48 VELLUM SETTING UP FLAG POP WIND VARIATION ANIMATING
49 DOUBT SESSION
5 COLLISIONS Understanding Data Flow COLLISIONSStatic Object
50 VELLUM SOFT BODY REST LENGTH SCALE POINT DEFORM DAMPING
51 VELLUM SOFT BODY CLOTH TEARING
52 VELLUM TEARING CONTROL VELLUM STRING AND CLOTH CONNECTION
53 VELLUM GRAINS ATTRCTION REPULSION WEIGHT
54 DOUBT SESSION
55 RENDERING SNOW IN MANTRA AND KARMA
56 PARTICLES SETTING UP BOUMCE FRICTION ETC
57 POP FIRE WORKS SPEED CALCULATION POP KILL POP REPLICAT
58 POP FIRE WORKS 2 Vectors Multiply vs Addition B
58 POP FIRE WORKS 3 Trails Shield 1 Attri
59 Doubt Class
6 VDB Starting River SimulationVDBVolume collisions
61 POP SHIELD 2 SHIELD HIT EFFECT RENDERING ENERGY
62 POP SHIELD 3 SHIELD HIT EFFECT New a
63 POP SHIELD 4 POP ATTRACT ACES INSTALLATION DOCTOR STRANG
64 DISINTEGRATION PYRO SPREAD SOURCE MULTI IBJECT COPYING
65 PYRO BASICS DENSITY TEMPERATURE DIVERGENCE
66 PYRO BURST EXPLOSION 1 PYRO BURST SOURCEir
68 AERIAL EXPLOSION SETUP
69 AERIAL EXPLOSION DISTURBANCE SPEED FIELD
7 RIVER SIMULATION-CACHING TO DISK!
70 AERIAL EXPLOSION RENDERING TRAILS GENERATION
71 AERIAL EXPLOSION TRAILS SIMULATION DIFFERENT EXPLOSIONS I
72 FIRE SIM 1 COOLING RATE COLLISIONS
73 DOUBT CLASS
74 FIRE SIM 1 VISCOSITY TURBULENCE
75 LARGE FIRE SIM Confinement Custom Wind
76 LARGE FIRE SIM TurbulenceDisturbance
77 Fire Rendering
78.1 Flamethrower
78.2 Flamethrower Rendering
8 RIVER SIMULATION-MESHING!
80 RBD SetupDifferent Fracturing Methods
81.1 RBD RoadGround DestructionMaterial Fracture
81.2 RBD RoadGround DestructionBoolean Fracture
83 Bricks Wall modellingConstraintsName Attribute
84 Multi Fractureconstraints
85 Breaking WallClustering
86 Doubt Session
87 Breaking WallClustering 2
88 Breaking WallDust SetupFixing jitteringConstraints noise
88 Breaking WallDust Setup
89 Doubt Class
9 LIGHTSCAMERAMATERIALS IN MANTRA
90 DebrisKarma Breaking WallDebrisKarma Snow Render
常见问题,点击查询: | ||
●CGer(Cg儿)资源下载帮助 | ||
●资源名词解释 | ||
●注册/登陆问题 | ||
●充值出错/修改密码/忘记密码 | ||
●充值赠送系统 | ||
●文件解压出错/解压密码 | ||
●Payment with Paypal | ||
●哪些资源会被列为付费资源 | ||
●为何要充值解锁 | ||
●免责条款 | ||
●联系站长(联系站长前请先仔细阅读 免责条款 ,网站只提供资源,不提供软件安装等服务!) |