Patreon - Philip Lueck
菲利普·卢克的Cinema 4D产品动画教程42部合集。
I’m a director for motion and design, based in Trier, Germany.
I’m currently working as an independent director for international studios and clients alike.
Over the past years I’ve been fortunate enough to direct work for brands such as Apple, Microsoft, N26, Samsung, Tylko and others.
01 – Infinite Torus Loop
02 – Dynamic Splines
03 – Volume Builder Basics
04 – Film Width in Octane
05 – Surface Imperfections in Octane
06 – Rigid Bodies
07 – Lighting Techniques in Octane
09 – Animated Cushions
10 – Fabric Material in Octane
11 – Soft Bodies
13 – Pose Morph
14 – Hair in Octane
15 – Polygon Extrusion
17 – Dispersion in Octane
18 – Dirt in Octane
20 – Looping Basics
21 – Swirling Cloth
22 – Particle Trails
23 – Plastic Wrapping
24 – Granular Simulation
25 – Vertex Maps & Fields
26 – Vertex Maps in Octane
27 – Retiming XParticles Simulation
28 – Rendering Particles in Redshift
29 – MoGraph Color in Redshift
30 – Controlling Dynamics with Fields
31 – Mesh Deformer
32 – Color User Data & MoGraph Color in Redshift
33 – Change Range in Redshift
34 – Painting Vertex Maps with Dynamics
35 – Tension Tag & Growing Vertex Maps
36 – Blending Noises in Redshift
37 – Automated Rolling Setup with XPresso
38 – Correction Deformer & Vertex Maps
39 – Automated Pen Drawing
40 – Clone Onto Dynamics
41 – Group Fields & Reference Shaders
42 – Force Field Particles
42.5 – Redshift Particle Scatter
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