FXHair 4.0-3 for Maya 2025
FXHair 稳健地解决与快速移动物体的碰撞。头发动态的稳定模拟允许角色的头发自由移动,而不会出现头发拉伸或任何其他瑕疵。
快速头发与头发相互作用
头发之间准确而快速的自相互作用是 FXHair 最重要的功能之一。如果没有适当的自相互作用,头发看起来会不自然,并且不会出现发束的体积效果。
目标曲线
快速移动的角色容易使头发缠结。FXHair 提供目标曲线约束,可以控制头发被目标曲线形状吸引的强度。强度可以沿着头发曲线缩放,并且可以为每个头发设置此缩放配置文件。使用目标曲线,即使在强风或快速移动的情况下,您也可以保持给定的发型。
与其他头发工具的互操作性
FXHair 接受 NURBS 曲线作为输入和输出。这种简单性使用户能够轻松地集成到您流程中的现有头发工具中。 FXHair 提供一键将现有的 Maya Hair 系统或 Shave & Haircut 节点转换至 FXHair 的功能。
Fast and Robust Collision Handling
FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character’s hairs to be moved wildly without stretched hairs or any other artifacts.
Fast Hair-to-Hair Interaction
The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, the hairs look unnatural and no volumetric effect of hair clumps emerges.
Goal Curves
Fast moving characters are prone to make their hairs tangled up. FXHair provides the goal curve constraint which can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set per-hair basis. Using goal curves, you can maintain given hairstyle even under strong wind or fast movements.
Interoperability with Other Hair Tools
FXHair accepts NURBS curves as input and output. This simplicity enables users to do easy integration into existing hair tools in your pipeline. FXHair provides one-click converting function for existing Maya Hair system or Shave & Haircut node to FXHair.
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