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Mio3 UV
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Mio3 UV v1.3.1


Blender 的 UV 编辑插件,以使 UV 展开更加有趣。它包含特别适合角色建模的功能。


位置

UV 图像编辑器 > 侧边栏 > Mio3


功能:


展开操作

展开:展开时尽可能保持原始位置、大小和角度

直线:展开以使选定的边缘环变成直线

规范化:规范选定 UV 的大小和位置

网格化:展开以使选定的面变成矩形。可用于四边形网格

校正:展开使边界变成矩形

投影展开:通过从与 3D 视图中选定面的法线平行的角度投影来展开


对齐操作

对齐:将选定元素与顶部、底部、左侧、右侧或 XY 中心位置对齐

旋转选定的 UV

翻转选定的 UV

仅对齐垂直/水平边缘:仅在垂直或水平方向上对齐边缘环

定向边缘:调整岛屿的角度和位置,使选定的边缘变为垂直或水平

对齐轴:调整为垂直于 X 轴或 Y 轴

定向世界:将岛屿的角度与 Z 轴对齐

对齐接缝:将 UV 坐标与由接缝分隔的相同 3D 顶点对齐

拉伸:对齐岛屿或 UV 组的宽度(v1.3)

分布:均匀分布岛屿(v1.3)


顶点操作

放松:平滑选定的顶点

分布 UV:根据几何图形分布 UV/均衡边长

圆形:调整以形成干净的圆形

偏移边界:扩大或缩小岛屿的边界 UV


岛屿操作

排序:根据 3D 空间中的坐标对岛屿进行排序

堆叠:堆叠相似的岛屿

复制和粘贴 UV 形状:复制并粘贴形状,同时保持原始位置

随机排列:随机重新排列岛屿位置。如果选择了两个岛屿,则交换它们的位置

统一形状:对齐 UV 形状,同时保持原始位置

平均岛屿比例:根据 3D 空间中的网格大小调整大小


岛屿排列

网格排序:通过分组和排序排列岛屿

展开:根据 3D 空间中的空间关系自动布局选定的岛屿

对齐身体部位:根据坐标识别身体部位并对齐方向和顺序以进行直观布局


对称操作

对称:根据 3D 空间对称性对称 UV

对齐对称:对齐最近的对称 UV


选择操作

选择一个方向:根据 3D 空间中的坐标选择一侧的 UV

镜像选择:根据 3D 空间中的坐标选择对称 UV

类似:选择类似的岛屿

边界:选择岛屿边界

仅选择垂直/水平边缘

无区域:选择没有面积的 UV

翻转 UV 面:选择翻转 UV


标记接缝

基于角度标记接缝

在选择边界上标记接缝


实用程序

原始棋盘格地图使用可爱的原始棋盘格地图。(使用几何节点)

填充指南显示填充指南

UV 到网格:设置 UV 到网格的修改器。(使用几何节点)(v1.2)

曝光调整:当 UV 网格难以看清时调整纹理的曝光。(v1.2)


high.jpg

high.jpg

A UV editing support addon I'm creating to make UV unwrapping more enjoyable. It includes features particularly suited for character modeling.


Location

UV Image Editor > Sidebar > Mio3


Features:


Unwrap Operations

Unwrap: Unwrap while maintaining the original position, size, and angle as much as possible

Straight: Unwrap so that the selected edge loop becomes a straight line

Normalize: Normalize the size and position of selected UVs

Gridify: Unwrap so that the selected face becomes a rectangle. Can be used for quadrilateral meshes

Rectify: Unwrap so that the boundary becomes a rectangle

Projection Unwrap: Unwrap by projecting from an angle parallel to the normal of the face selected in the 3D view


Align Operations

Align: Align selected elements to the top, bottom, left, right, or XY center position

Rotate Selected UVs

Flip Selected UVs

Align Vertical/Horizontal Edges Only: Align edge loops only in vertical or horizontal directions

Orient Edge: Adjust the angle and position of the island so that the selected edge becomes vertical or horizontal

Align Axis: Adjust to be vertical to the X or Y axis

Orient World: Align the angle of the island to the Z axis

Align Seams: Align UV coordinates with the same 3D vertex that are separated by seams

Stretch: Align the width of islands or UV groups (v1.3)

Distribute: Distribute islands evenly (v1.3)


Vertex Operations

Relax: Smooth selected vertices

Distribute UVs: Distribute UVs based on geometry/equalize edge length

Circle: Adjust to form a clean circle

Offset Boundary: Expand or shrink the boundary UVs of the island


Island Operations

Sort: Sort islands based on coordinates in 3D space

Stack: Stack similar islands

Copy & Paste UV Shape: Copy and paste the shape while maintaining the original position

Shuffle: Randomly rearrange island positions. If two islands are selected, exchange their positions

Unify Shapes: Align UV shapes while maintaining the original position

Average Island Scales: Adjust size based on the mesh size in 3D space


Island Arrangement

Grid Sort: Arrange islands by grouping and sorting

Unfoldify: Automatically layout selected islands based on their spatial relationships in 3D space

Align Body Parts: Identify body parts based on coordinates and align orientation and order for intuitive layout


Symmetry Operations

Symmetry: Symmetrize UVs based on 3D space symmetry

Snap to Symmetry: Snap to the closest symmetrical UV


Selection Operations

Select One Direction: Select UVs on one side based on coordinates in 3D space

Mirror Selection: Select symmetrical UVs based on coordinates in 3D space

Similar: Select similar islands

Boundary: Select island boundaries

Select Vertical/Horizontal Edges Only

No Region: Select UVs that do not have an area

Flipped UV Faces: Select Flipped UVs


Mark Seams

Mark Seams Angle-Based

Mark Seams on Selection Boundary


Utils

Original Checker Map Use a cute original checkered map. (using Geometry Nodes)

Padding Guidelines Display padding guidelines

UV to Mesh: Set up a modifier for UV to Mesh. (using Geometry Nodes)(v1.2)

Exposure Adjustment: Adjust the exposure of the texture when the UV mesh is difficult to see.(v1.2)


标签: blender 插件 软件 工具 贴图 uvw
分类:资源 > 软件资源 > Blender及其插件
发布:CGer | 查看: | 发表时间:2024/12/27 16:30:42 | 更新时间:2024/12/27 16:43:27

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网盘下载链接

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