Mio3 UV v1.3.1
Blender 的 UV 编辑插件,以使 UV 展开更加有趣。它包含特别适合角色建模的功能。
位置
UV 图像编辑器 > 侧边栏 > Mio3
功能:
展开操作
展开:展开时尽可能保持原始位置、大小和角度
直线:展开以使选定的边缘环变成直线
规范化:规范选定 UV 的大小和位置
网格化:展开以使选定的面变成矩形。可用于四边形网格
校正:展开使边界变成矩形
投影展开:通过从与 3D 视图中选定面的法线平行的角度投影来展开
对齐操作
对齐:将选定元素与顶部、底部、左侧、右侧或 XY 中心位置对齐
旋转选定的 UV
翻转选定的 UV
仅对齐垂直/水平边缘:仅在垂直或水平方向上对齐边缘环
定向边缘:调整岛屿的角度和位置,使选定的边缘变为垂直或水平
对齐轴:调整为垂直于 X 轴或 Y 轴
定向世界:将岛屿的角度与 Z 轴对齐
对齐接缝:将 UV 坐标与由接缝分隔的相同 3D 顶点对齐
拉伸:对齐岛屿或 UV 组的宽度(v1.3)
分布:均匀分布岛屿(v1.3)
顶点操作
放松:平滑选定的顶点
分布 UV:根据几何图形分布 UV/均衡边长
圆形:调整以形成干净的圆形
偏移边界:扩大或缩小岛屿的边界 UV
岛屿操作
排序:根据 3D 空间中的坐标对岛屿进行排序
堆叠:堆叠相似的岛屿
复制和粘贴 UV 形状:复制并粘贴形状,同时保持原始位置
随机排列:随机重新排列岛屿位置。如果选择了两个岛屿,则交换它们的位置
统一形状:对齐 UV 形状,同时保持原始位置
平均岛屿比例:根据 3D 空间中的网格大小调整大小
岛屿排列
网格排序:通过分组和排序排列岛屿
展开:根据 3D 空间中的空间关系自动布局选定的岛屿
对齐身体部位:根据坐标识别身体部位并对齐方向和顺序以进行直观布局
对称操作
对称:根据 3D 空间对称性对称 UV
对齐对称:对齐最近的对称 UV
选择操作
选择一个方向:根据 3D 空间中的坐标选择一侧的 UV
镜像选择:根据 3D 空间中的坐标选择对称 UV
类似:选择类似的岛屿
边界:选择岛屿边界
仅选择垂直/水平边缘
无区域:选择没有面积的 UV
翻转 UV 面:选择翻转 UV
标记接缝
基于角度标记接缝
在选择边界上标记接缝
实用程序
原始棋盘格地图使用可爱的原始棋盘格地图。(使用几何节点)
填充指南显示填充指南
UV 到网格:设置 UV 到网格的修改器。(使用几何节点)(v1.2)
曝光调整:当 UV 网格难以看清时调整纹理的曝光。(v1.2)
A UV editing support addon I'm creating to make UV unwrapping more enjoyable. It includes features particularly suited for character modeling.
Location
UV Image Editor > Sidebar > Mio3
Features:
Unwrap Operations
Unwrap: Unwrap while maintaining the original position, size, and angle as much as possible
Straight: Unwrap so that the selected edge loop becomes a straight line
Normalize: Normalize the size and position of selected UVs
Gridify: Unwrap so that the selected face becomes a rectangle. Can be used for quadrilateral meshes
Rectify: Unwrap so that the boundary becomes a rectangle
Projection Unwrap: Unwrap by projecting from an angle parallel to the normal of the face selected in the 3D view
Align Operations
Align: Align selected elements to the top, bottom, left, right, or XY center position
Rotate Selected UVs
Flip Selected UVs
Align Vertical/Horizontal Edges Only: Align edge loops only in vertical or horizontal directions
Orient Edge: Adjust the angle and position of the island so that the selected edge becomes vertical or horizontal
Align Axis: Adjust to be vertical to the X or Y axis
Orient World: Align the angle of the island to the Z axis
Align Seams: Align UV coordinates with the same 3D vertex that are separated by seams
Stretch: Align the width of islands or UV groups (v1.3)
Distribute: Distribute islands evenly (v1.3)
Vertex Operations
Relax: Smooth selected vertices
Distribute UVs: Distribute UVs based on geometry/equalize edge length
Circle: Adjust to form a clean circle
Offset Boundary: Expand or shrink the boundary UVs of the island
Island Operations
Sort: Sort islands based on coordinates in 3D space
Stack: Stack similar islands
Copy & Paste UV Shape: Copy and paste the shape while maintaining the original position
Shuffle: Randomly rearrange island positions. If two islands are selected, exchange their positions
Unify Shapes: Align UV shapes while maintaining the original position
Average Island Scales: Adjust size based on the mesh size in 3D space
Island Arrangement
Grid Sort: Arrange islands by grouping and sorting
Unfoldify: Automatically layout selected islands based on their spatial relationships in 3D space
Align Body Parts: Identify body parts based on coordinates and align orientation and order for intuitive layout
Symmetry Operations
Symmetry: Symmetrize UVs based on 3D space symmetry
Snap to Symmetry: Snap to the closest symmetrical UV
Selection Operations
Select One Direction: Select UVs on one side based on coordinates in 3D space
Mirror Selection: Select symmetrical UVs based on coordinates in 3D space
Similar: Select similar islands
Boundary: Select island boundaries
Select Vertical/Horizontal Edges Only
No Region: Select UVs that do not have an area
Flipped UV Faces: Select Flipped UVs
Mark Seams
Mark Seams Angle-Based
Mark Seams on Selection Boundary
Utils
Original Checker Map Use a cute original checkered map. (using Geometry Nodes)
Padding Guidelines Display padding guidelines
UV to Mesh: Set up a modifier for UV to Mesh. (using Geometry Nodes)(v1.2)
Exposure Adjustment: Adjust the exposure of the texture when the UV mesh is difficult to see.(v1.2)
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