FlippedNormals - From Marvelous Designer To ZBrush The Missing Link
在本教程中,您将掌握从头到尾创建一套高品质数字服装的整个过程。
我们将从 Marvelous Designer (v9) 开始,然后重点介绍经常被忽视的关键阶段:创建一个干净的、重新拓扑的网格,连接 Marvelous Designer 和 ZBrush。此步骤对于实现最终雕刻的精确性和灵活性至关重要。
我们将介绍以下内容:
在 Marvelous Designer 中工作:从开始到导出到 ZBrush 的创建一套详细服装的整个过程
重新拓扑和 3D 建模基础知识:我们将探索 Topogun 的工具和核心 3D 建模原理,指导您创建一个不仅干净准确而且可以雕刻的网格。
在 ZBrush 中进行细化:一旦进入 ZBrush,我们将专注于每个细节,制作一套可信且逼真的服装。凭借我们在 MD 之后创建的强大拓扑基础,您将能够轻松控制和灵活地雕刻。
Marmoset Toolbag 2 中的最后润色:在最后一章中,我们将在 Marmoset Toolbag 2 中回顾我们的模型,评估结果并实现顶级工作室要求的精致外观。
本教程的核心是展示 MD 和 ZBrush 之间精心准备的网格的威力。在未正确准备的表面上雕刻会限制您的精度和控制力。这种方法虽然有点细致,但绝对值得,因为它能提供专业效果 — 结果符合工作室标准,并为任何 3D 艺术家提高标准。
In this tutorial, you’ll master the entire process of creating a high-quality set of digital clothing from start to finish.
We’ll start in Marvelous Designer (v9), then focus on the crucial stage that often gets overlooked: creating a clean, retopologized mesh that bridges Marvelous Designer and ZBrush. This step is essential for achieving precision and flexibility in your final sculpt.
Here’s what we’ll cover:
Working in Marvelous Designer: The whole process of creating a detailed set of clothes from start to export into ZBrush
Retopology and 3D Modeling Basics: We’ll explore Topogun’s tools and core 3D modeling principles, guiding you through the creation of a mesh that’s not only clean and accurate but also sculpt-ready.*
Refining in ZBrush: Once in ZBrush, we’ll focus on each detail, crafting a believable and realistic set of clothing. With the strong topology foundation we created after MD, you’ll have control and flexibility to sculpt with ease.
Final Touches in Marmoset Toolbag 2: In the final chapter, we’ll review our model in Marmoset Toolbag 2, evaluating the results and achieving the polished look that top studios demand.
The heart of this tutorial is in demonstrating the power of a well-prepared mesh between MD and ZBrush. Sculpting on a surface that hasn’t been properly prepared limits your precision and control. This method, though a bit meticulous, is absolutely worth it for the professional results it delivers—results that meet studio standards and raise the bar for any 3D artist.
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