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Devcom 2023 Game Developer Conference
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Devcom 2023 Game Developer Conference


DDC 2023 的核心包括由全球游戏行业知名专家举办的独家演讲、小组讨论和研讨会。


2023 年 devcom 开发者大会将举办各种高质量的演讲、小组讨论、炉边谈话和研讨会,由数十位行业专家在 12 个现场舞台上进行演讲。其中包括 2023 年 devcom 开发者大会的 144 个视频/演讲。


159GB。


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The core of #ddc2023 will of course be the main conference featuring exclusive talks, panels and workshops delivered by renowned experts from the global games industry.


devcom Developer Conference 2023 will feature a wide range of high-quality talks, panels, fireside chats and workshops, delivered by dozens of industry experts across 12 live stages.


This includes 144 videos / talks of the devcom Developer conference from 2023.


List:


#Why Apprentices do not drink all the Booze and hack all the Things# - Rethinking Education in Game Development.mp4

(LIVE REMOTE) From Pixels to Polygons – Bringing the Hyper Light Universe into the Third Dimension.mp4

10 Key Questions to Prioritize Community Health in Game Development.mp4

10 Lessons every young Artist should know.mp4

15 Things I (wish I Had) Learned in Game Design School.mp4

5 Perfect Minutes.mp4

A Marketing Postmortem of House Flipper.mp4

A MARRIAGE STORY - The Indie Publisher Relationship.mp4

A new Mode of Multiplayer# Host-Host (Presented by Tashi Gaming).mp4

A Performance Mindset for Everyone - How Hardware Restrictions imposes Design Restrictions.mp4

A Treasure Trove of Opportunities# How to do Business in Brazil.mp4

Accelerate Your Game with the ID@Xbox Developer Acceleration Program.mp4

Add real-time interactive Features to your Online Games (Presented by PubNub).mp4

Advanced Debugging in Unreal Engine.mp4

AI & Audio.mp4

AI and Mental Health in the Metaverse# Examining Power Dynamics in the Relationship between Humans and Technology.mp4

AI-Powered NPCs# Revolutionizing Player Engagement and Storytelling in Gaming.mp4

Art Direction for VR# Design for Spatial Perspectives.mp4

Beacon System# A New Method to Improve Onboarding Experience in Mobile 4X Games.mp4

Beneath The Return of Monkey Island# Q&A with LeCrew.mp4

Brands in Games# Unpacking Challenges and Opportunities.mp4

Breaking the Walls# Redefining Gaming Platforms for a Limitless Future.mp4

Build, run and scale Multiplayer Games with coherence (Presented by coherence).mp4

Building Game IPs and Brands# 10 Key Lessons.mp4

Building Persistent Worlds Backend for Open World Survival Game 'Coreborn# Nations of the Ultracore' (Presented by AccelByte).mp4

Catching and preventing Bugs with AI.mp4

ChatGPT in Studio Management, Game Design and Monetization of Games.mp4

Cognitive Biases in Game Development.mp4

Cologne - The future Home for Germany's Games Industry#!.mp4

Common Pitfalls in Technical Animation when starting a Project (UE5).mp4

Communicating like Chewbacca.mp4

Community # LTV # CPI.mp4

Create more ambitious Multiplayer Games with Unity 2022 LTS (Presented by Unity).mp4

Creating a Living World in Horizon Forbidden West.mp4

Creating a Writers First Game Engine.mp4

Creating Immersive Atmosphere in Multiplayer Games.mp4

Cultural Interoperability# The Biggest Challenge to the Metaverse (and Beyond).mp4

Cyberpunk 2077 - Ebunike Level Construction.mp4

Dead by Daylight# Birth of a Horror Franchise.mp4

Delighting Gamers at the Edge (Presented by Akamai Technologies).mp4

Developers are human too# How to build a belonging Culture inside out to accelerate Inclusion with our People and Players.mp4

Developing Games From Inside.mp4

DORDOGNE and how to bring Traditional Art in video Games.mp4

Emotion in Games Through the Lens of UX.mp4

Enjoy the Game# The State of the Industry.mp4

Finding Quality, Culture, and Players - An 18 Month Journey.mp4

Fireside Chat with David and Annie Fox# You’re Going to Start a What#.mp4

From 500 to 5 - Learnings going from AAA to Indie.mp4

From AAA to indie#?How AAA practices inspired the production framework of SEASON# A letter to the future.mp4

From Book to Game - How does that actually work#.mp4

From Ruff Prototype to Release# Key Insights from Developing Howl.mp4

From Spark to Flame - How small Teams can make amazing VFX.mp4

From Start to Stardom# A Comprehensive Guide to Successful Game Launches.mp4

Game Carrier# Your Expressway to cost-effective and efficient Multiplayer Game Development (Presented by Game Carrier).mp4

Game On for Talent# Unleashing Hidden Potential in Gaming's Uncharted Talent Territories.mp4

Generative AI Tools and the Law# Why you should be prepared.mp4

Ghostbusters# Spirits Unleashed - How Do You Design New Music & Sound for a Classic IP#.mp4

GIANTS Software presents# The Farming Simulator Production Process.mp4

Giving Gamers more rewarding Ways to p(l)ay (Presented by Xsolla).mp4

Harnessing the Power of Feedback# Understanding Players and Prioritizing Dev Goals.mp4

Horror - Why is our Business afraid of Fear#.mp4

How an Alliance between Incubators and Accelerators can support the Game Dev Ecosystem in your Country.mp4

How Hi-Fi RUSH was developed “Backwards”.mp4

How to craft the perfect Pitch (Presented by Xsolla).mp4

How to empower Students from marginalised Communities to become Game Teachers.mp4

How to grow your Craft# Tips for early Career Navigation.mp4

How to Self-fund a €20 Million Euro Space Action RPG.mp4

Humans 2.0# The Evolution of AI-Powered Metahumans (Presented by Epam Systems).mp4

Impossifying Theme Park Games - The Creative Direction of Park Beyond.mp4

Insights on and from the African Games Industry.mp4

It's not Witchcraft - Fighting Complexity in HeXXen 1733.mp4

Kids Connection# Harnessing the Power of Games to Teach Kids Empathy, Resilience and Creative Problem-Solving.mp4

Leadership and Business Skills for Building a Profitable Indie Studio.mp4

Learning from F2P History on what’s next in Monetization.mp4

Little Big Data and the Hunt for the Best User Experience.mp4

MENA Game Changers# How the Region’s Gaming Stakeholders and Supporters are Collaborating for Success.mp4

Microbudgets, Agility and the Need for Rigid Planning.mp4

Mo’ People, mo’ Problems# How to grow your Team from 5 to 15 to 50 People and beyond.mp4

Music Design - How to approach Music from a Game Design Perspective.mp4

Narrative Design for a Hero-Based Rogue-Lite# Mighty Quest Rogue Palace.mp4

Navigating the Future of Multiplayer Games.mp4

Network-ready Game Architecture for real-time Multiplayer Games.mp4

New Opportunities for Android Games with Amazon Appstore on Windows 11 (Presented by Amazon Appstore).mp4

No Pain, No Game! - Examining the Trials and Victories of Game Releases.mp4

Old but New - Creative Design within Established IPs.mp4

Partner Jams in Practice# Collaborate, Amplify and Reach.mp4

Playing with Stories# A System Designer's Approach to Narrative in Video Games.mp4

Presence in Practice# Affinity vs. Contrast in Video Game UX.mp4

Procedurally generate your game level with Unreal.mp4

Read me.rar

Researchers Assemble! Driving Global UX Research Excellence at Scale.mp4

Restless Night# A Game about post-mortem coming out.mp4

Roundtable# The Strengths and Weaknesses of AI in Game Development.mp4

SCREENING# The Art of Storytelling # Visualizing Life is Strange# True Colors.mp4

Screenplays as a Basis for Narrative Management in Games (Presented by Backlight Gem).mp4

Shot in the Dark# The Leap of Faith in adding VO to 'Hunt# Showdown'.mp4

Simplify your next Tech Choice with Lessons learned from building Behaviour’s proprietary Backend.mp4

SNK# IP Creation & Spreading Brand Awareness.mp4

Star Wars Jedi# Survivor - The Making of Cere's Base.mp4

Starfield - Composing Music for an out of this World Game.mp4

Steam Visibility# How Games get surfaced to Players.mp4

Story Driven Level Design.mp4

Supporting Indies# A Look into Initiatives that made Barcelona's Indie Scene bloom (Session powered by Catalan Arts Games - ICEC).mp4

Surviving the AI Tsunami.mp4

Tackling Online Toxicity# Best Practices for Protecting your Players (and IP!).mp4

Talking with programmers 101# A guide for designers, artists, producers, and everyone else.mp4

Tech Art Career Panel - what is a Technical Artist and how do I become one#.mp4

Testing Spotlight# Multiplayer and Backend.mp4

The Art of Environmental Sounds # How to get better Onos and Grunts 101.mp4

The Art of Fear# Exploring how to use Art rooted in Psychology to elicit visceral Emotions Players will remember.mp4

The Building Blocks of Gameplay.mp4

The Challenge of Culture Design.mp4

The Emotional Journey of Games (Development) - About Mole Rats, Depression & the Road to Release.mp4

The Evolution of Amplitude Studios with Games2Gether - A Community Story.mp4

The Evolution of an Effects Conduit.mp4

The Founder’s Dilemma# Making Hard Choices or “What Games to Build Next”.mp4

The Green Way of Business - Why engaging in Climate Action will make you and your CTO smile.mp4

The Multiplayer Mindset - What you need to know coming from Singleplayer.mp4

The New Normal in the East (Presented by Tencent Cloud).mp4

The Pillars of Scene System in Cyberpunk 2077.mp4

The Power of Procedural Tools.mp4

The Psychology of Play# The Power of Understanding Your Players.mp4

The Responsible Gaming Imperative# A technical Look into how to slash Carbon Emissions in Game Development, Playing and Streaming.mp4

The Stories they tell - Sandbox World-Building through Forensic Storytelling.mp4

The Tools needed to create inclusive competitive Multiplayer Games (Presented by ESL FACEIT Grp).mp4

There are only two Ways of Working.mp4

To the Beat Ya'll# What Designers Can Learn from Hip Hop.mp4

Traction# Generating Evidence for Success.mp4

Unpaused# The Ukrainian Games Industry in Times of War.mp4

Unwinding Core Loops# Detecting These Patterns Early Can Avert a Failed Launch.mp4

Using OpenAI Chat as a Personal Assistant in Game Development.mp4

Veteran Pro-Tip# 30 Tips and Tricks in 30 Minutes.mp4

Video Games, War & High Culture..mp4

We are all Game Developers first - Working outside a strict Discipline Delineation Model.mp4

We are on the Side of Art.mp4

When Game Story goes wrong and how to get it right.mp4

When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer.mp4

Where should I open my Studio# - Comparing Operating Costs in 15 Western Cities.mp4

Why a thriving Community is essential for a Game’s long-term Survival.mp4

Why making in-house Engines public is important# The Example of Exodus SDK.mp4

WIGI Networking Café.mp4

World Partitioning, Blueprints and Datalayers. How to Travel in a Large Streaming World.mp4

You Need Custom Tech to Create Groundbreaking Games.mp4

You Worked So Hard to Get Here# Fighting Burnout as an Underrepresented Person in the Games Industry.mp4

Your Prototype Sucks - Here’s Why.mp4


标签: 游戏 开发 交流 会议 讲座
分类:教程 > 2D教程 > 其他2D教程
发布:CGer | 查看: | 发表时间:2024/12/16 21:07:35 | 更新时间:2024/12/16 21:17:19

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