Devcom 2023 Game Developer Conference
DDC 2023 的核心包括由全球游戏行业知名专家举办的独家演讲、小组讨论和研讨会。
2023 年 devcom 开发者大会将举办各种高质量的演讲、小组讨论、炉边谈话和研讨会,由数十位行业专家在 12 个现场舞台上进行演讲。其中包括 2023 年 devcom 开发者大会的 144 个视频/演讲。
159GB。
The core of #ddc2023 will of course be the main conference featuring exclusive talks, panels and workshops delivered by renowned experts from the global games industry.
devcom Developer Conference 2023 will feature a wide range of high-quality talks, panels, fireside chats and workshops, delivered by dozens of industry experts across 12 live stages.
This includes 144 videos / talks of the devcom Developer conference from 2023.
List:
#Why Apprentices do not drink all the Booze and hack all the Things# - Rethinking Education in Game Development.mp4
(LIVE REMOTE) From Pixels to Polygons – Bringing the Hyper Light Universe into the Third Dimension.mp4
10 Key Questions to Prioritize Community Health in Game Development.mp4
10 Lessons every young Artist should know.mp4
15 Things I (wish I Had) Learned in Game Design School.mp4
5 Perfect Minutes.mp4
A Marketing Postmortem of House Flipper.mp4
A MARRIAGE STORY - The Indie Publisher Relationship.mp4
A new Mode of Multiplayer# Host-Host (Presented by Tashi Gaming).mp4
A Performance Mindset for Everyone - How Hardware Restrictions imposes Design Restrictions.mp4
A Treasure Trove of Opportunities# How to do Business in Brazil.mp4
Accelerate Your Game with the ID@Xbox Developer Acceleration Program.mp4
Add real-time interactive Features to your Online Games (Presented by PubNub).mp4
Advanced Debugging in Unreal Engine.mp4
AI & Audio.mp4
AI and Mental Health in the Metaverse# Examining Power Dynamics in the Relationship between Humans and Technology.mp4
AI-Powered NPCs# Revolutionizing Player Engagement and Storytelling in Gaming.mp4
Art Direction for VR# Design for Spatial Perspectives.mp4
Beacon System# A New Method to Improve Onboarding Experience in Mobile 4X Games.mp4
Beneath The Return of Monkey Island# Q&A with LeCrew.mp4
Brands in Games# Unpacking Challenges and Opportunities.mp4
Breaking the Walls# Redefining Gaming Platforms for a Limitless Future.mp4
Build, run and scale Multiplayer Games with coherence (Presented by coherence).mp4
Building Game IPs and Brands# 10 Key Lessons.mp4
Building Persistent Worlds Backend for Open World Survival Game 'Coreborn# Nations of the Ultracore' (Presented by AccelByte).mp4
Catching and preventing Bugs with AI.mp4
ChatGPT in Studio Management, Game Design and Monetization of Games.mp4
Cognitive Biases in Game Development.mp4
Cologne - The future Home for Germany's Games Industry#!.mp4
Common Pitfalls in Technical Animation when starting a Project (UE5).mp4
Communicating like Chewbacca.mp4
Community # LTV # CPI.mp4
Create more ambitious Multiplayer Games with Unity 2022 LTS (Presented by Unity).mp4
Creating a Living World in Horizon Forbidden West.mp4
Creating a Writers First Game Engine.mp4
Creating Immersive Atmosphere in Multiplayer Games.mp4
Cultural Interoperability# The Biggest Challenge to the Metaverse (and Beyond).mp4
Cyberpunk 2077 - Ebunike Level Construction.mp4
Dead by Daylight# Birth of a Horror Franchise.mp4
Delighting Gamers at the Edge (Presented by Akamai Technologies).mp4
Developers are human too# How to build a belonging Culture inside out to accelerate Inclusion with our People and Players.mp4
Developing Games From Inside.mp4
DORDOGNE and how to bring Traditional Art in video Games.mp4
Emotion in Games Through the Lens of UX.mp4
Enjoy the Game# The State of the Industry.mp4
Finding Quality, Culture, and Players - An 18 Month Journey.mp4
Fireside Chat with David and Annie Fox# You’re Going to Start a What#.mp4
From 500 to 5 - Learnings going from AAA to Indie.mp4
From AAA to indie#?How AAA practices inspired the production framework of SEASON# A letter to the future.mp4
From Book to Game - How does that actually work#.mp4
From Ruff Prototype to Release# Key Insights from Developing Howl.mp4
From Spark to Flame - How small Teams can make amazing VFX.mp4
From Start to Stardom# A Comprehensive Guide to Successful Game Launches.mp4
Game Carrier# Your Expressway to cost-effective and efficient Multiplayer Game Development (Presented by Game Carrier).mp4
Game On for Talent# Unleashing Hidden Potential in Gaming's Uncharted Talent Territories.mp4
Generative AI Tools and the Law# Why you should be prepared.mp4
Ghostbusters# Spirits Unleashed - How Do You Design New Music & Sound for a Classic IP#.mp4
GIANTS Software presents# The Farming Simulator Production Process.mp4
Giving Gamers more rewarding Ways to p(l)ay (Presented by Xsolla).mp4
Harnessing the Power of Feedback# Understanding Players and Prioritizing Dev Goals.mp4
Horror - Why is our Business afraid of Fear#.mp4
How an Alliance between Incubators and Accelerators can support the Game Dev Ecosystem in your Country.mp4
How Hi-Fi RUSH was developed “Backwards”.mp4
How to craft the perfect Pitch (Presented by Xsolla).mp4
How to empower Students from marginalised Communities to become Game Teachers.mp4
How to grow your Craft# Tips for early Career Navigation.mp4
How to Self-fund a €20 Million Euro Space Action RPG.mp4
Humans 2.0# The Evolution of AI-Powered Metahumans (Presented by Epam Systems).mp4
Impossifying Theme Park Games - The Creative Direction of Park Beyond.mp4
Insights on and from the African Games Industry.mp4
It's not Witchcraft - Fighting Complexity in HeXXen 1733.mp4
Kids Connection# Harnessing the Power of Games to Teach Kids Empathy, Resilience and Creative Problem-Solving.mp4
Leadership and Business Skills for Building a Profitable Indie Studio.mp4
Learning from F2P History on what’s next in Monetization.mp4
Little Big Data and the Hunt for the Best User Experience.mp4
MENA Game Changers# How the Region’s Gaming Stakeholders and Supporters are Collaborating for Success.mp4
Microbudgets, Agility and the Need for Rigid Planning.mp4
Mo’ People, mo’ Problems# How to grow your Team from 5 to 15 to 50 People and beyond.mp4
Music Design - How to approach Music from a Game Design Perspective.mp4
Narrative Design for a Hero-Based Rogue-Lite# Mighty Quest Rogue Palace.mp4
Navigating the Future of Multiplayer Games.mp4
Network-ready Game Architecture for real-time Multiplayer Games.mp4
New Opportunities for Android Games with Amazon Appstore on Windows 11 (Presented by Amazon Appstore).mp4
No Pain, No Game! - Examining the Trials and Victories of Game Releases.mp4
Old but New - Creative Design within Established IPs.mp4
Partner Jams in Practice# Collaborate, Amplify and Reach.mp4
Playing with Stories# A System Designer's Approach to Narrative in Video Games.mp4
Presence in Practice# Affinity vs. Contrast in Video Game UX.mp4
Procedurally generate your game level with Unreal.mp4
Read me.rar
Researchers Assemble! Driving Global UX Research Excellence at Scale.mp4
Restless Night# A Game about post-mortem coming out.mp4
Roundtable# The Strengths and Weaknesses of AI in Game Development.mp4
SCREENING# The Art of Storytelling # Visualizing Life is Strange# True Colors.mp4
Screenplays as a Basis for Narrative Management in Games (Presented by Backlight Gem).mp4
Shot in the Dark# The Leap of Faith in adding VO to 'Hunt# Showdown'.mp4
Simplify your next Tech Choice with Lessons learned from building Behaviour’s proprietary Backend.mp4
SNK# IP Creation & Spreading Brand Awareness.mp4
Star Wars Jedi# Survivor - The Making of Cere's Base.mp4
Starfield - Composing Music for an out of this World Game.mp4
Steam Visibility# How Games get surfaced to Players.mp4
Story Driven Level Design.mp4
Supporting Indies# A Look into Initiatives that made Barcelona's Indie Scene bloom (Session powered by Catalan Arts Games - ICEC).mp4
Surviving the AI Tsunami.mp4
Tackling Online Toxicity# Best Practices for Protecting your Players (and IP!).mp4
Talking with programmers 101# A guide for designers, artists, producers, and everyone else.mp4
Tech Art Career Panel - what is a Technical Artist and how do I become one#.mp4
Testing Spotlight# Multiplayer and Backend.mp4
The Art of Environmental Sounds # How to get better Onos and Grunts 101.mp4
The Art of Fear# Exploring how to use Art rooted in Psychology to elicit visceral Emotions Players will remember.mp4
The Building Blocks of Gameplay.mp4
The Challenge of Culture Design.mp4
The Emotional Journey of Games (Development) - About Mole Rats, Depression & the Road to Release.mp4
The Evolution of Amplitude Studios with Games2Gether - A Community Story.mp4
The Evolution of an Effects Conduit.mp4
The Founder’s Dilemma# Making Hard Choices or “What Games to Build Next”.mp4
The Green Way of Business - Why engaging in Climate Action will make you and your CTO smile.mp4
The Multiplayer Mindset - What you need to know coming from Singleplayer.mp4
The New Normal in the East (Presented by Tencent Cloud).mp4
The Pillars of Scene System in Cyberpunk 2077.mp4
The Power of Procedural Tools.mp4
The Psychology of Play# The Power of Understanding Your Players.mp4
The Responsible Gaming Imperative# A technical Look into how to slash Carbon Emissions in Game Development, Playing and Streaming.mp4
The Stories they tell - Sandbox World-Building through Forensic Storytelling.mp4
The Tools needed to create inclusive competitive Multiplayer Games (Presented by ESL FACEIT Grp).mp4
There are only two Ways of Working.mp4
To the Beat Ya'll# What Designers Can Learn from Hip Hop.mp4
Traction# Generating Evidence for Success.mp4
Unpaused# The Ukrainian Games Industry in Times of War.mp4
Unwinding Core Loops# Detecting These Patterns Early Can Avert a Failed Launch.mp4
Using OpenAI Chat as a Personal Assistant in Game Development.mp4
Veteran Pro-Tip# 30 Tips and Tricks in 30 Minutes.mp4
Video Games, War & High Culture..mp4
We are all Game Developers first - Working outside a strict Discipline Delineation Model.mp4
We are on the Side of Art.mp4
When Game Story goes wrong and how to get it right.mp4
When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer.mp4
Where should I open my Studio# - Comparing Operating Costs in 15 Western Cities.mp4
Why a thriving Community is essential for a Game’s long-term Survival.mp4
Why making in-house Engines public is important# The Example of Exodus SDK.mp4
WIGI Networking Café.mp4
World Partitioning, Blueprints and Datalayers. How to Travel in a Large Streaming World.mp4
You Need Custom Tech to Create Groundbreaking Games.mp4
You Worked So Hard to Get Here# Fighting Burnout as an Underrepresented Person in the Games Industry.mp4
Your Prototype Sucks - Here’s Why.mp4
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