Vfxgrace - Blender Animal Full Tutorial - Complete
让我们一起踏上 Blender 生物世界的旅程吧!
您是否曾梦想过在 Blender 中创建栩栩如生的生物角色?本课程以一只欧亚狼为例,将逐步指导您完成电影般逼真的欧亚狼模型。
中英文版本,133GB。
为什么选择我们的课程?
全面覆盖:从建模到纹理、毛发、绑定和动画,我们为您提供一站式解决方案,满足您所有动物角色创建需求。
广泛的受众:本课程专为 Blender 初学者和中级到高级艺术家量身定制,提供完整的生物效果体验。无论您是建模师、纹理艺术家、美容艺术家、装配工还是动画师,您都将获得角色创建的全面经验。
深入的案例研究:以狼为例,通过 150 多集和 90 多个小时的内容,我们彻底解释了创作过程。
课程大纲
建模
在建模部分,我们将指导您完成整个过程,从查找和分析参考资料到在 Blender 中创建高度逼真的狼模型。我们将学习如何检查狼的物理特征,重点关注头部、身体和四肢的比例和结构。从雕刻大形状开始,我们将进展到详细建模和添加纹理细节。在此过程中,我们将涵盖拓扑方面的理论知识和实践经验,逐步塑造逼真的狼模型。
纹理
在纹理部分,我们将结合使用 Blender 和 Krita 为狼模型创建纹理。从 UV 知识的基础知识开始,我们将掌握 UV 展开的原理。在纹理阶段,我们将学习分析狼的纹理和特征气质。使用手绘纹理、投影图像和程序生成的纹理,我们将为狼创建逼真的毛皮纹理和皮肤纹理。最后,我们将应用纹理和材质,使狼看起来生动逼真。
修饰
在毛发部分,我们将使用 Blender 制作逼真的狼毛,从前期的参考分析到最终的材质调整。在创作过程中,我们将学习如何通过毛发流动和参数的组合来实现复杂的毛发效果,如何使用权重和纹理来丰富毛发效果,如何对毛发进行分层,以及如何使用 Blender 的内置纹理来实现丰富多样的材质,最终创造出栩栩如生的狼毛效果。
绑定
在本节中,我们将指导您了解 Blender 绑定的基础知识,让您熟悉每个常用的功能和约束。在实际绑定阶段,我们将学习如何结合骨骼图和真实参考来为身体和面部创建蒙皮骨骼。我们将介绍如何使用各种约束来绑定狼的每个部分,包括脊椎、颈部、四肢、面部,甚至脚趾、眼睛和舌头等更具体的部位。此外,我们将学习如何在 IK 和 FK 之间切换,最终创建功能齐全的装配,以便更轻松地制作动画。
动画
在本节中,我们将学习如何在 Blender 中为生物角色创建行走和嚎叫动画。我们将从与动画相关的基本工具和设置开始。然后,我们将学习如何分析参考资料、搜索参考资料时要考虑什么以及如何确定角色的运动模式。最后,我们将开始创建动画,从身体和四肢的阻挡开始,然后细化脊柱、四肢、尾巴和头部的动画,逐步指导您创建逼真的行走和嚎叫动画。
Vfxgrace - Blender Animal 完整教程 - 动画
Vfxgrace - Blender Animal 完整教程 - 毛皮
Vfxgrace - Blender Animal 完整教程 - 建模
Vfxgrace - Blender Animal 完整教程 - 绑定
Vfxgrace - Blender Animal 完整教程 - 纹理
Let's embark on a journey into the creature world of Blender together!
Have you ever dreamed of creating lifelike creature characters in Blender? This course uses a Eurasian wolf as a case study and will guide you step-by-step to complete a cinematic and realistic Eurasian wolf model.
Why our course?
Comprehensive Coverage: From modeling to texturing, fur, rigging, and animations, we provide a one-stop solution to all your animal character creation needs.
Wide Audience: Tailored for both Blender beginners and intermediate to advanced artists, this course offers a complete experience in creature effects. Whether you're a modeler, texture artist, grooming artist, rigger, or animator, you'll gain comprehensive experience in character creation.
In-depth Case Study: Using a wolf as a case study, with 150+ episodes and 90+ hours of content, we thoroughly explain the creation process.
Course Outline
Modeling
In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.
Texturing
In the texturing section, we will use Blender and Krita together to create textures for the wolf model. Starting with the basics of UV knowledge, we will master the principles of UV unwrapping. In the texturing phase, we will learn to analyze the texture and characteristic temperament of the wolf. With hand-drawn textures, projected images, and program generated textures, we will create realistic fur textures and skin textures for the wolf. Finally, we will apply textures and materials to make the wolf look vivid and realistic.
Grooming
In the hair section, we will use Blender to create realistic wolf fur, from early reference analysis to final material adjustment. During the creation process, we will learn how to achieve complex hair effects through the combination of hair flow and parameters, how to enrich the hair effects using weights and textures, how to layer hair, and how to use Blender’s built-in textures to achieve rich and varied materials, ultimately creating a lifelike wolf fur effect.
Rigging
In this section, we will guide you through the basics of Blender's rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We'll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.
Animation
In this section, we will learn how to create walking and howling animations for a creature character in Blender. We will start with the basic tools and settings related to animation. Then, we'll learn how to analyse references, what to consider when searching for them, and how to determine the movement patterns of the character. Finally, we will begin creating the animation, beginning with the blocking for the body and limbs, and refining the animations of the spine, limbs, tail, and head, guiding you step by step through creating realistic walking and howling animations.
Vfxgrace - Blender Animal Full Tutorial - animation
Vfxgrace - Blender Animal Full Tutorial - fur
Vfxgrace - Blender Animal Full Tutorial - modeling
Vfxgrace - Blender Animal Full Tutorial - rigging
Vfxgrace - Blender Animal Full Tutorial - texturing
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