Flippednormals - Japanese Environment - In-Depth Tutorial Course
日本游戏环境创建深度学习教程,43+ 小时!使用软件:3DS MAX、SUBSTANCE、ZBRUSH 和 UNREAL ENGINE 5。82.8GB。
了解专业环境艺术家在为游戏和电影创建环境时的工作方式。在本课程中,您将从头到尾学习如何创建高质量的环境,包括建模、雕刻、材质创建、引擎设置和照明等所有内容。
本课程将涵盖大量主题,但最重要的主题如下:
进行项目规划并创建适当的块场景。
创建大量使用 Nanite 的资产。
创建允许高度优化纹理的高级着色器。
使用 Zbrush 和 Substance 3D Designer 创建可平铺的材质。
使用 Substance 3D Painter 创建独特的纹理。
在 Unreal Engine 5 中制作关卡艺术、照明和后期效果。
使用高级位移和散射技术添加真实的位移纹理、苔藓和树叶。
创建高质量的树叶资产。
创建优化场景的各种技术。
还有更多。
本课程的总体要点是,最后,您将掌握如何创建您在图像中看到的确切内容的知识,并且可以将这些知识应用于几乎任何类型的环境。
Japanese Game Environment – In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the biggest topics are as followed:
Doing project planning and creating proper blockout scenes.
Creating assets that make extensive use of Nanite.
Creating an advanced shader that allows for highly optimized textures.
Creating tileable materials using both Zbrush and Substance 3D Designer.
Creating unique textures using Substance 3D Painter.
Doing level art, lighting and post effects in unreal engine 5.
Using advanced Displacement & Scattering techniques to add real displaced textures, moss & leaves.
Creating high quality foliage assets.
Various techniques on creating an optimized scene.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
43+ HOURS!
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