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Flippednormals - Advanced Environment Mastery
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Flippednormals - Advanced Environment Mastery

Flippednormals - 高级环境创建教程,使用软件:3ds Max,Substance 3D Painter,UE4,Marmoset Toolbag


欢迎来到庞大的 11 小时环境培训课程。在本课程中,您将学习行业秘密,这些秘密可以将您的作品集提升到一个新的水平,并真正让您引人注目!


环境精通是 Game Arts Academy 的旗舰课程。如果您有兴趣成为一名环境艺术家,那么本课程就是您的不二之选。从选择环境到执行环境,再到以令人印象深刻的作品集作品越过终点线,学习一切,这肯定会引起人们的注意。学习专业人士的秘密,永远不要猜测下一步是什么。


这是我们综合游戏艺术教程库中的旗舰高级课程,也是所有参加我们课程的 3D 艺术家都应该渴望完成的课程。本课程仅适用于具有基础知识并能够及时以高水平的技能制作道具的高级 3D 艺术家。


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Welcome to the HUGE, ultimate, 11 hour environment training course. In this course, you will learn industry secrets that can take your portfolio pieces to the next level and really get you noticed!


Software:3ds Max,Substance 3D Painter,UE4,Marmoset Toolbag


Environment Mastery is Game Arts Academy's flagship course. If you are interested in becoming an environment artist, this is the course for you. Learn everything from choosing your environment to executing it and crossing the finish line with an impressive portfolio piece that will surely turn heads. Learn the secrets of the pro's and never guess what the next step is.


This is the flagship advanced course in our comprehensive game art tutorial library and what all 3D artists taking our courses should be aspiring to complete. This course is only for advanced 3D artists who have the fundamentals down-packed and the ability to create props with a high-level of skills and in a timely manner.


Trade Secrets


Instructor Eddie Faria, has been in the games and films industry for over 12 years! In this course you will learn all the secret tricks he's picked up over the years working on various projects and AAA studios.


What You will learn:


Project Planning

will start at the beginning of the development cycle by determining what environment is the best environment for you to create. We will teach you how to really look into yourself and decide what your soul really wants to create. We will focus on infusing a strong story into your project and set up your references after that.


Step by Step Guide

All you have to do is follow us step by step as we guide you towards creating a believable and breathtaking environment in UE4. If you follow along with each of the modules you should always have a clear direction on where to take your project.


Milestone Assignments

This is not simply a follow along course. Through out the course you will be required to complete milestones to make sure you are keeping on task and hitting your deadlines. While you do not give you direct feedback on these milestones, they do serve to help you stay accountable to finishing your project


标签: max 建模 材质 ue 虚幻 引擎 场景 教程
分类:教程 > 3D教程 > 3Ds max
发布:CGer | 查看: | 发表时间:2024/12/6 9:54:11 | 更新时间:2024/12/6 10:07:01

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