Ossim v1.5.0
Ossim 是一款Blender模拟烘焙工具,它允许您根据物理模拟生成破碎几何体,以用于游戏引擎和实时应用程序,例如 Unreal Engine、Godot、Unity 等。
安装方法:
将 Python 文件放入 Blender 脚本文件夹 (Blender\2.**\scripts\addons)
或者只需按下“Addons”选项卡 (首选项) 中的“从文件安装插件”按钮
单击复选框启用插件
Ossim - Simulation Baking Tool
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine, Godot, Unity and many others.
Installation
Put python file inside Blender scripts folder (Blender\2.**\scripts\addons)
OR simply press Install Addon From File button in Addons tab (Preferences)
Enable addon by clicking on checkbox
How to use
Bring any mesh to blender and break it however you want
You can use built-in Blender addon called Cell Fracture
You can also use PhysAssist addon
Set rigid body physics for all geometry pieces you want to simulate. You can make simulation conditions as complex as you like (adding wind, vortex or another rigidbody colliding with your mesh)
Select just geometry you want to bake. Move it to separate layer for convenience.
Specify target layer for skinned geometry.
Run armature generation (Tool located under Tools->Misc->Ossim)
Select your generated armature and run autokeyframe feature
Select armature and skinned mesh and export it.
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