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Gumroad - VideoGame Character Creation - Katon Callaway
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Gumroad - VideoGame Character Creation - Katon Callaway

Gumroad - 卡顿·卡拉威的视频游戏角色创建教程,使用软件:Maya,Zbrush,Topogun。


卡顿·卡拉威的电子游戏角色创建教程。我会带你从头到尾了解角色创建过程。我提供了一个你可以遵循的概念,带你从制作低多边形网格到高多边形雕刻、多边形绘画、UV、烘焙、纹理和演示。下面是分步指南。对于那些想要了解游戏流程的人,这是为你准备的。


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MonsterMentor.com Presents VideoGame Character Creation with Katon. 


This is the most indepth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process.  I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation.  A step by step guide is below.  


For those wanting to understand the game pipeline, this is for you.  


Week 1- Create base mesh and begin initial sculpt.

• In week one, we break down our design and make our base mesh for the body and start to block in the forms in Zbrush.


Week 2- blocking in the rest of the character-

• In our second week, we will work on blocking in the rest of the characters clothes. The first week is the setup for this week, a solid base sculpt is our foundation for the rest of the character.


Week 3- Catch up Week

• I like to use the third week to take a breather and catch up on anything that we might need some extra time on. Also it is nice to go back and tweak anything before getting into details.


Week 4- Finishing the sculpt

• Now we should have all the base assets in place and need to finish our character sculpt. This can be a tough thing to do, but I will take you through my process on how I go about closing the sculpt out.


Week 5- Creating our low poly mesh

• There are many tools that have greatly sped up our low poly creation process, but it is crucial to understand why we have the edge loops that we do, and also you have to know where they are needed. In this week, we go over topology and creating it for our character.


Week 6- Creating UVs and also our normal and AO maps.

• In week 6, we talk about solid uv layout, and I then show you my workflow using xnormal on how I go about creating my normal and ao maps.


Week 7 – Texturing and Marmoset

•I show my texturing workflows, generally from polypaint to Photoshop, then finally into marmoset with everything together!


Week 8 – Presentation


标签: maya zb 玛雅 角色 建模 教程 材质 贴图
分类:教程 > 3D教程 > Maya
发布:CGer | 查看: | 发表时间:2024/11/14 20:32:44 | 更新时间:2024/11/14 20:42:55

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