The Gnomon Workshop - Recreating a Historical Portrait in 3D
Gnomon 研讨会 - 以 3D 形式重现历史肖像
使用 Maya、ZBrush、Substance Painter、XGen、Marvelous Designer 和 Arnold 重现阿肯那顿国王的历史 3D 肖像。角色和生物艺术家 Mahmoud Salah 带领艺术家踏上探索之旅,从扫描古代雕像开始,并将现代人类头部扫描投射到古代雕像上,以帮助重新塑造历史人物。
在 ZBrush 中定义雕塑和面部细节后,Mahmoud 使用 Substance Painter 仔细对齐和增强皮肤纹理。他指导如何使用 Arnold 进行外观开发过程以及如何利用备受推崇的 Skin Shader,并深入研究眼睛设置和渲染工作流程,以实现逼真的 CG 眼睛。
使用 Maya 中的 XGen 处理头发修饰,以帮助通过超逼真的眉毛、睫毛和胡茬将艺术品的真实感提升到一个新的水平。为了装饰这个角色,在研讨会的最后阶段,马哈茂德为国王制作了关键配饰,展示了他为头饰和装饰领建模和纹理的工作流程,以充分展示角色的魅力。
本次研讨会的目标是教授艺术家在 3D 中重建和重新想象任何历史人物所需的技能。
时长:3 小时 55 分钟
格式:高清 1920x1080
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer and Arnold. Mahmoud Salah, character and creature artist, takes artists on a journey of discovery, starting with a scan of an ancient statue together with a modern-day human head scan that he projects onto the ancient statue to help reimagine the historical figure.
With the sculpt and facial details defined in ZBrush, Mahmoud uses Substance Painter to carefully align and enhance the skin texture. He instructs how to use Arnold for the look development process and how to leverage the esteemed Skin Shader, and dives deep into the eye setup and rendering workflow for realistic CG eyes.
The hair grooming is handled using XGen in Maya to help push the realism of the artwork to the next level with hyper-realistic brows, lashes, and stubble. To adorn the character, in the final stage of the workshop, Mahmoud creates key accessories for the King, demonstrating his workflow for modeling and texturing a headdress and ornamental collar to display the character in its full glory.
The goal of this workshop is to teach the skills artists need to reconstruct and reimagine any historical character in 3D.
Duration: 3h 55m
Format: HD 1920x1080
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