The Gnomon Workshop - Character Asset Creation for Cinematics Vol. 1
Gnomon 工作室 - Zbrush 电影角色资产创建教程第 1 卷
在本深入教程中,您将了解如何为动画创建逼真的幻想角色模型,该教程涵盖了建模过程的所有阶段。Amy Ash 将带您了解如何创造性地和技术性地创建令人信服的角色,并利用她在行业中 20 多年的经验,帮助您获得提升自己项目的工具。
本研讨会面向希望学习专业高效的方式来创建引人注目且可信的角色资产的任何人。建议具备基本的软件知识,但每个过程都进行了详细解释,因此任何级别的艺术家都可以跟上。
Amy 将向您展示如何创造性地解释概念、构建参考板以及在 ZBrush 中创建草图以锁定比例。然后,她将详细介绍如何创建粗略的头部雕塑,然后再进入 Marvelous Designer 来创建逼真的服装。然后,Amy 回到 Maya 进行重新拓扑工作,并介绍对角色所有其他部分进行多边形建模的过程,最后返回 ZBrush 进行最后的细化和细节处理。
在此过程中,Any 向您展示了她应对各种挑战的技巧和窍门,并解释了她使用故事来指导她所做决定的理念,并分享了这如何提升您自己的工作。通过完成本研讨会,您将更好地了解电影角色建模的整个过程,以及如何在动画流程中工作。
本研讨会使用 Texturing.XYZ VFace 包和 3D Scan Store 的女性基础网格。
时长:8 小时 12 分钟
格式:高清 1920x1080
Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects.
This workshop is aimed at anyone looking to learn a professional and efficient way to create compelling and believable character assets. Basic software knowledge is advised, but every process is explained in detail, so artists of any level can follow along.
Amy will show you how to creatively interpret a concept, build a reference board, and create a blockout in ZBrush for locking down proportions. She’ll then detail how to create the rough head sculpt before moving into Marvelous Designer to create realistic clothing. Amy then heads back into Maya for the retopologizing work, and walks through the process of poly modeling all other parts of the character, before finally returning to ZBrush for the final refinements and detailing.
Along the way, Any shows you her tips and tricks for navigating various challenges and explains her philosophy for using story to inform the decisions she makes, sharing how this can elevate your own work. By completing this workshop, you will have a better understanding of the entire process of character modeling for cinematics, and how to work within an animation pipeline.
This workshop uses the Texturing.XYZ VFace pack and 3D Scan Store’s Female Base Mesh.
Duration: 8h 12m
Format: HD 1920x1080
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