Udemy - Victorian Era 3D Game Environment by Victory3D 56.6GB
使用 3ds Max、Zbrush、Marvelous Designer、Substance Designer & Painter 和 Unreal 创建维多利亚风格的环境场景教程, 56.6GB。
使用软件:
3ds Max、Zbrush、Substance Designer & Painter、Marmoset 和 Unreal 的基本知识。无需事先了解 Marvelous Designer,我们将向您传授此软件的基本知识。
在本课程中,我们将经历创建一个令人惊叹的维多利亚风格游戏环境的过程!我们将首先在 3ds Max 中对华丽的部件进行建模,然后将它们放入 Zbrush 中进行增强。然后,我们将对模块化部件(如柱子、门、屋顶、地板等)进行建模,以便在虚幻游戏引擎中重复使用它们。我们将使用 Substance Designer 创建各种可平铺的纹理,如木材、石膏、黄金和织物。我们将探索不同类型的技术,例如高多边形到低多边形建模和重量正常到低多边形建模,以在我们的场景中创建道具。我们还将利用 Marvelous Designer 来创建逼真的布料和帷幔,这将进一步巩固我们的环境。我们将进入 Substance Painter 为我们的道具添加纹理,一旦一切看起来不错,我们将在游戏引擎中设置我们的模型和材料。我们将深入创作灯光和后期特效,为整个维多利亚时代的游戏环境营造氛围。
Create a Victorian Style Environment using 3ds Max, Zbrush, Marvelous Designer, Substance Designer & Painter, and Unreal
Basic knowledge of 3ds Max, Zbrush, Substance Designer & Painter, Marmoset and Unreal. No prior knowledge of Marvelous Designer is required, the basic of this software will be taught to you.
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.
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