Postshade - Waterfx 1.1 [Eevee, Cycles] for Blender
专为 Eevee 设计的深度水焦散插件终于问世了。它们是基于平滑 Voronoi 的焦散,与深度复合相结合,将为您的水景增添更多真实感和特色。它们通过重写的矢量复合系统与共享矢量坐标的水面紧密相连。
Voronoi 系统在技术上也适用于 Cycles,但我强烈建议使用集成且专为 Cycles 设计的投射阴影焦散功能,以获得最佳高质量效果。
如果您将灯光设置为阴影焦散投射器以及水面,并将场景中的物体设置为接收器,则水着色器将完全支持阴影焦散的使用。
Water Caustics on depth specific for Eevee are finally here. They are Smoothed Voronoi Based Caustics that goes in combination with the depth compound and that will add even more realism and features to your water scenes. They are strictly linked with water surface sharing vector coordinates trough a rewritten vector compound system.
The Voronoi System will technically works in Cycles too , but i strongly reccomend to use the Cast Shadow Caustics function integrated and specific for Cycles to achieve your best high quality result.
The Water Shader will fully support the shadow caustics usage if you setup the lights to be shadow caustics caster as well as the Water surface, and the objects in the scene as receivers.
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