Stipple v1.0.1 Win
Stipple v1.0.2 Win
After Effects 中的图像点画插件。使用物理模拟创建由素材驱动的时间连贯的图像点画图案。非常有趣!
什么是图像点画?
点画是一种艺术技巧,使用小点重现图像或图案。它们可以密集放置或分散放置,以实现必要的详细阴影。在数字领域,点画可以看作是抖动的扩展,具有更具视觉吸引力的效果。
它与抖动有何不同?
虽然点画和抖动都涉及创建带有图案的图像,但抖动使用随机像素图案,导致外观嘈杂。相比之下,点画使用小点产生更干净、更美观的阴影,产生蓝色噪声而不是抖动的白色噪声。
物理模拟
点画通过确保时间连贯性而脱颖而出——点在时间轴上的帧之间可预测地移动。这是通过物理模拟实现的,该模拟使点彼此交互并与图像映射交互,在应用于视频/动画素材时保持一致和连贯的视觉效果
Image Stippling in After Effects. Create temporally coherent Image Stippling patterns driven by footage using a physics simulation. It's a lot of fun!
What is Image Stippling?
Stippling is an artistic technique that recreates images or patterns using small dots. They can be placed densely or spread out to achieve the detailed shading necessary. In the digital realm, Stippling can be seen as an extension to Dithering with much more visually appealing results.
How is it different from Dithering?
While both stippling and dithering involve creating images with patterns, dithering uses randomized pixel patterns, resulting in a noisy appearance. In contrast, stippling produces cleaner, more aesthetically pleasing shading using small dots, generating blue noise rather than the white noise of dithering.
Physics Simulation
Stipple sets itself apart by ensuring temporal coherence — dots move predictably between frames in a timeline. This is achieved through a physics simulation that makes the dots interact with each other and the image map, maintaining a consistent and coherent visual effect when applied to a video/animated footage
常见问题,点击查询: | ||
●CGer(Cg儿)资源下载帮助 | ||
●资源名词解释 | ||
●注册/登陆问题 | ||
●充值出错/修改密码/忘记密码 | ||
●充值赠送系统 | ||
●文件解压出错/解压密码 | ||
●Payment with Paypal | ||
●哪些资源会被列为付费资源 | ||
●为何要充值解锁 | ||
●免责条款 | ||
●联系站长(联系站长前请先仔细阅读 免责条款 ,网站只提供资源,不提供软件安装等服务!) |
网站置顶/公示帖集合
44 0 1
资源> 软件资源 > After effects 插件
网站置顶/公示帖集合
14 0 0
资源> 软件资源 > After effects 插件
网站置顶/公示帖集合
19 0 0
资源> 软件资源 > After effects 插件