Digital Tutors - Creating Digital Food in 3ds Max and ZBrush
Digital Tutors - 在 3ds Max 和 ZBrush 创建食物模型
在本教程中,我们将学习建模,材质,灯光,渲染,和数字雕刻3D食品
我们将学习整个过程从开始到结束,使用一个汉堡包作为示范。我们将在3ds Max建模和展开UV。然后将转移到ZBrush雕刻和添加更高层次的细节。
一旦我们完成了雕刻和生成各种贴图,我们将返回到3ds Max和V-Ray设置一些基本的渲染设置。本教程结束后,您将有必要的知识创建照片真实的数字食物。
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
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