Digital Tutors - Creating AI Algorithms Using Kismet in UDK
Digital Tutors - 在UDK使用Kismet建立AI算法
在本教程中,我们将学习如何使用Kismet算法为您的UDK游戏控制敌人的行为。我们将学习如何利用 Kismet 的人工智能控制机器人。 Kismet是一个强大的工具对于一个游戏AI设计师来说。学完本教程,您将能够创建机器人,发送脚本或随机路径,让他们蹲下和追逐玩家,以及他射击或逃避射击。
In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.
We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.
This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors.
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