CGCookie - Human skin with VRay
在这段3ds max视频中,我们将谈论有关使用头部扫描获得的李佩里 史密斯的头部模型的皮肤的质感的调节.将使用VRay渲染的次表面散射。
我们将做什么
VRay的人类皮肤教程中,我们将从一个真实感人的头部模型开始,所以我们会准备模型检查,并寻找最好的方式来添加细节,避免人工痕迹。我们将使用VRay的渲染设置,我们会使用VRayFastSSS2材质球。我们会用一些拍摄的纹理,我们会使用一些色彩校正和复合材料在材质编辑器来调节所有贴图。
In this video for 3ds max we'll talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What we'll do
In Human skin with VRay we'll prepare a photoreal human head starting from a scan model, so we'll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we'll prepare a rendering setup with VRay, and we'll tune a material using the VRayFastSSS2 shader. We'll use some textures captured during scanning and we'll add all other maps using some color correction and composite in the material editor.
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