RigFlex v4.2.1
Blender中许多动画角色的运动通过某种软体模拟得到改善。触角、衣服、尾巴、羽毛、鳞片 - 应有尽有。Blender 有多种技术来实现这一点,通常使用应用于格子或网格的软体或布料模拟,然后通过修改器将其应用于角色网格。它非常灵活且功能强大,但需要花费一些精力进行设置。但是,骨架没有软体,而且通常精确的模拟并不是目标,只是对某些网格的运动进行简单的一阶滞后。
RigFlex 插件旨在使这个过程变得简单。使用此插件,您可以为一些骨头添加果冻般的弹性。这是用尽可能少的文字描述插件的最简单方法。您也可以将其称为骨骼的软体。将其用于触手、骨头和所有应该提供滞后效果的东西。RigFlex 插件效果出色,如果您知道它的用途,它使用起来非常简单。
The movement of many animated characters is improved by some sort of soft body simulation. Antennas, clothing, tails, feathers, scales - you name it. Blender has a variety of techniques for this, often using soft body or cloth simulation applied to a lattice or mesh which in turn is applied to the cahracter mesh via modifiers. It's very flexible and powerful, but take some effort to set up.
However, there is no soft body for armatures, and often an acurate simulation is not the goal, just a simple first order lag to the movement of some of the mesh. The RigFlex addon aims to make this a simple process.
With this addon you can give some bones that jelly bounce. That is the easiest way to describe the addon in less words as possible. You might also call is soft body for bones. Use it for tentacles, bones, and everything that should give some lagging. The RigFlex addon does excellent work and is pretty simple to use if you know what it’s purpose.
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