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Entagma - Premium Course (May 2024)
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Entagma - Premium Course (May 2024)

Entagma 网站的Houdini 和 Unreal Engine 会员教程12套合集。36.9GB。


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Advanced Setups

在本课程中,我们将使用 VEX、一些数学知识和一些 Python 知识,深入研究更复杂的 Houdini 设置。 我们将讨论使用第三方库来解决更多涉及数学、物理和生物学的问题,同时我们自己也编写大量 VEX 和 OpenCL 代码。


In this course we’re gonna dive into more elaborate Houdini setups, using VEX, a bit of math here and there and bits of Python. We’ll be talking about using third party libraries to solve more involved problems from math, physics and biology while also writing a good bit of VEX and OpenCL code ourselves.


AHTYA

将 Houdini 添加到你的军械库 (AHTYA) 是 Houdini 程序技术的初学者指南,涵盖了让您开始使用基于节点的生成技术的基础知识。


Adding Houdini To Your Arsenal (AHTYA) is a beginners guide to procedural techniques in Houdini, covering the essentials to get you started in node based generative techniques.


Geometry Nodes

Blender 最近在其功能集中添加了一个全新的程序系统:几何节点。 虽然功能非常强大,但它不一定很容易访问,特别是如果您是程序工作流程的新手。 因此,我们决定通过新的 patreon 课程深入介绍这个系统。 在本课程中,Manuel 从头开始,解释几何节点如何与 Blender 结合、它如何处理几何数据以及不同类别的节点如何工作。 与 Manuel 一起踏上这段旅程,通过简单的连续课程学习如何使用强大的新程序功能来增强您的工作流程并轻松管理复杂的设置。


Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. In this course Manuel starts from the very beginning and explains how Geometry Nodes ties into Blender, how it handles geometric data and how the different classes of nodes work. Join Manuel on this journey and learn with straightforward consecutive lessons how you can use the powerful new procedural features to enhance your workflow and manage complex setups easily.


Kinefx 101

Chris Kopic 将带您踏上胡迪尼新的程序绑定和动画系统之旅。


Chris Kopic takes you on a journey through Houdini’s new(ish) procedural rigging and animation system.


Particles

本文介绍了 Houdini 中使用 POP 和 DOP 的粒子工作流程。


This is an introduction to particle workflows in Houdini using POPs and DOPs.


Patreon Specials

Patreon 特价是在创建时不适合任何其他课程或类别的零碎信息。 滚动浏览它们,找到一些与其他更完整的课程无关的知识块。 不过还是有用的。


Patreon specials are bits and pieces of information that at the time of their creation didn’t fit into any other course or category. Scroll through them to find some nuggets of knowledge that are unspecific to the other, more complete courses. Yet useful nevertheless.


PDG 101

事情发生了——我们终于找到了一个勇敢的人,他同意带我们了解在小型工作室/自由职业环境中使用 PDG 的细节。 认识克里斯·科皮奇! 您可能通过他的客座教程认识了他——事实证明,他不仅热衷于模拟和渲染,而且还热衷于自动化和并行化。 这正是您与 PDG 有效合作所需的。


It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s not only into simulations and rendering but also into automatization and parallelization. Exactly what you’d need to work effectively with PDG.


Rendering 101

本课程的重点是教授对渲染引擎和摄影技术的一般理解,以便能够在任何生产渲染引擎中创建逼真、美观的图像。 为了实现这一目标,我们不仅要讨论引擎特定的技术,而且还将涵盖渲染的基本原理、存在哪些基本摄影工作室技术以及我们在 CG 工作时如何适应它们的大量内容。


This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but also will cover lots of ground when it comes to rendering’s underlying principles and what basic photo studio techniques exist and how we can adapt them when working in CG.


UE Blueprints 101

在本课程中,Matthias Winckelmann 将带您了解使用蓝图(虚幻引擎基于节点的脚本环境)设置您的第一个项目的基础知识。 混合一点物理知识,你就会得到一群在篮球场上弹跳的整齐抽象的几何图形。


In this course, Matthias Winckelmann takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics and you’ve got yourself a neat abstract flock of geometry bouncing around on your basketball(ish) court.


Vellum 101

Premium Course on Vellum 是基于 XPBD 的全新动态系统,首次添加到 Houdini 17.5 中,并不断扩展。 也许是我们个人最喜欢的课程之一,涉及非常多样化的主题。 适合像 Vellum 这样的多功能物理解算器。


Premium Course on Vellum, the new XPBD based dynamics system first added to Houdini 17.5 and ever expanding since. Maybe one of our personal favorite amongst our courses, touching on very diverse topics. Fitting for a very versatile physics solver like Vellum.


VEX 101

本课程教授 Houdini 内置脚本语言 VEX 的基础知识。


This course teaches the basics of Houdini’s built in scripting language, VEX.


Volumes 101

欢迎来到 Entagma 的高级课程。 从基础知识到在 OpenCL 中处理卷的复杂性 – 我们已经为您提供了帮助。 本课程将带您探索 Houdini 极其强大的音量工具集。 这在任何其他 3D 软件中都是闻所未闻的 - 体积允许您对几何进行建模、存储复杂的粒子运动或简单地对漂亮的云进行建模。 跟随 Mo,他将带您穿越 Volumes、Voxels 和 Houdini 的深水区。


Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard of in any other 3D software – Volumes allow you to model geometry, store complex particle movement or to plainly model nice clouds. Follow Mo as he walks you through the deep waters of Volumes, Voxels and Houdini.


标签: 胡迪尼 Houdini 建模 渲染 节点 特效 动力学 动画 教程
分类:教程 > 3D教程 > Houdini
发布:CGer | 查看: | 发表时间:2024/5/9 22:46:31 | 更新时间:2024/5/9 22:46:31

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