DJH GeoNodes library v10 (Blender 4.0)
DJH Geometry Node Assets v10 for Blender (May 2024)
DJH GeoNodes 是 Blender 的修改器/自定义节点的集合,您可以将其导入为资源库。
我认为 GeoNode 设置很容易尝试做太多事情。 我制作修改器的方法是将它们视为工具箱中的工具,在处理场景时,您经常会组合使用多种工具,而不是一个“超级工具”。 我的许多修改器都很简单,可以进行许多通用组合,而其他修改器则是模块化集的各个部分,并且是专门为在堆栈中使用而构建的。
我希望这些工具能够帮助您实现您想要的目标,因为工具只有在使用它达到您的结果时才有用。 考虑到这一点,我付出了很大的努力来确保只有最少的风格或创意选择被硬编码到修饰符中。 一些修改器需要“模板”对象或实例集合来进行复制。 这些元素的设计和风格由您决定,并将转移到最终的网格中。
至于节点本身,有些是作为特定问题的解决方案而制作的,例如对植物或建筑物进行建模。 其中许多是我自己在多个文件中制作和重新制作的设置,每当发生这种情况时,我都会尝试将其记为良好的潜在资产。 集合中的大多数节点都是从我自己的项目文件中提取的,并添加了一些(或许多)功能。 我发现每个节点都是一个在某个时间点对于创建某些东西很有用的工具。
该集合当前包含 65 个节点,其中包括调试工具...
My Geometry Node Assets are a collection of modifiers/custom nodes for Blender that you can import as an asset library.
It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one 'super-tool.' Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.
My hope with these tools is that they will help you to make what you want, because a tool is only useful when using it achieves your result. With that in mind, I have put a lot of effort into ensuring that only the bare minimum of stylistic or creative choices are hard-coded into the modifiers. Several of the modifiers require 'template' objects or a collection of instances to copy from. The design and style of these element is up to you and will be transferred to the final mesh.
As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings. Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset. Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added. Each node is a tool that I have found useful for creating something, at some point in time.
The collection currently contains 65 nodes, which range from debug tools...
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