Wiggle v2.2.3
Wiggle 2 是 Blender 的 wiggle 骨骼插件的彻底重写。
特征:
新的物理逻辑。摆动现在表现得更加真实,尤其是在模拟简单的绳索或链条时。
对摆动的骨骼使用阻尼轨迹约束将其固定到目标,其他骨骼也会做出相应的响应。 “钉住”
骨骼可以与指定的网格或集合发生碰撞,并以摩擦、弹跳甚至粘性做出响应。 “碰撞”
Wiggle 2 可在库链接的资源上正常工作,并具有覆盖功能,允许您根据每个场景调整摆动。
一键烘焙可将对象可见的摆动骨骼转换为关键帧。 预卷选项可以让您的模拟稳定下来。 或者将其与时间线循环选项一起使用,以在动画循环上生成无缝摆动。
Wiggle 2 is a ground up rewrite of the wiggle bones add-on for Blender.
Features:
New physics logic.
Wiggling now behaves more realistically, especially when simulating simple ropes or chains.
Pinning.
Using a damped track constraint on a wiggling bone pins it to its target, with other bones responding accordingly. "Pinning"
Collision support.
Bones can collide with a specified mesh or collection, and respond with friction, bouncing, or even stickiness. "Collision"
Linking and library overrides.
Wiggle 2 works properly on library linked assets, with overrides allowing you to tune your wiggle to each scene.
Baking refinements.
One click bake converts an objects visible wiggle bones into key frames. Preroll options allow your simulation to settle. Or use it with the timeline looping option for generating seamless wiggle on animated loops.
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