Digital Tutors - Polygon and Sub-D Modeling Workflows in 3ds Max
Digital Tutors - 3ds Max 多边形建模和细分建模流程
在这个3ds Max 2012教程中,我们将学习3ds Max的建模工具,并学习如何将它们应用到高多边形建模的工作流程。我们将创建我们的几何基础网格并使用NURMS圆滑模型,然后跳转到创建高精度版本模型的细节。在那之后,我们会发现多边形建模在我们需要任何建模项目中给我们的帮助时多么的大。
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter.
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