Digital Tutors - Creating a Game-Ready Monster Insect in ZBrush and 3ds Max
Digital Tutors - 在 ZBrush 和 3ds Max 创建一个用于游戏的怪物杀手
教程时常: 6hrs 47m
难度级别:高级
使用软件:
ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro。
在本教程中,我们将学习建立高精度的的怪物昆虫杀手,并做成一个可以用于游戏准备的网格模型,然后绑定。我们将无到有展示整个过程,从概念图像开始,然后,我们将在ZBrush塑造高精度模型。然后,我们将在Topogun 重新拓扑出干净高效的模型,展开贴图,烘焙高模的贴图。最后,我们将查看并截图角色,使用3ds Max中的视口并渲染,在Photoshop调整最终图像。
In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged. We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed high-poly mesh in ZBrush. After the high poly is finalized we will retopologize in TopoGun to get clean efficient geometry, UV unwrap, and bake the high poly information to textures. Lastly, we will view and take screenshots of the character using the 3-point viewport shader in 3ds Max and touch up the final renders in Photoshop.
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