CGCircuit - Discovering Houdini Vellum 4
探索胡迪尼的 Vellum 教程第四部分。该项目完全致力于Vellum粒子和Vellum液体,这可能是这个大项目中最有趣和最有趣的部分。所以,本课是上一个系列的延续,我强烈建议在掌握了之前的Vellum系列之后再观看。
我们将详细研究与它们相关的所有属性,并完成许多有趣且实用的任务,这将极大地扩展您的工具箱,因为Vellum是一个所有类型都可以相互作用的系统,并向该系统添加沙子和液体 。
我还想补充一点,Vellum本身的概念是可以无限扩展的,可以添加新类型的模拟,以及更多控制的新约束等,开发人员已经成功地做到了这一点。 因此,我强烈建议大家详细研究Vellum,因为那里隐藏着巨大的潜力,而我发布的所有这四个系列将在这方面对您有很大帮助,因为它们涵盖了这些巨大功能的大量内容。
Hello everyone; my name is Arsen Margaryan and I am very happy to present to you the 4th part of one big project called Discovering Houdini Vellum, which is entirely dedicated to vellum grains and vellum fluids, and this is probably the most interesting and juiciest part of this big project.
So, this lesson is a continuation of the previous series, and I strongly recommend watching it only after mastering the previous vellum series.
Now a few details about this lesson. We will study in detail all the properties associated with them, as well as complete many interesting and practical tasks that will greatly expand your toolbox since the Vellum is one system where all types can interact with each other, and adding sand and liquid to this system, you can already do crazy things, which are practically not impossible to implement without a Vellum.
I also want to add, that the concept of vellum itself is such that it can be infinitely expanded, in terms of adding new types of simulations, as well as new constraints for more control and the like, which developers are already successfully doing. So I strongly recommend everyone to study vellum in detail since there is a huge potential hidden there, and all these four series I have released will greatly help you in this matter because they cover a large volume of these vast capabilities.
So that's it, and I wish you a good viewing.
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