Eat3D - Character Skinning - Skinning A Low-Res Character For Animation
Eat3D - 角色蒙皮 - 为动画蒙皮低面角色模型
在这张DVD中,JP将讲解低面数角色的蒙皮。跳过了如何建模两足动物的模型,使用权重工具调整这些棘手的地方(如手,肩部和骨盆),镜像顶点从一个角色的另外一半,另外为了达到该专业的结果,甚至在蒙皮结束后调整了角色的尺寸.
In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.
This DVD will help you get a better understanding of the methods and the reasoning behind the techniques that professionals use in production.
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