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MicroVerse - Core Collection
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MicroVerse - Core Collection v1.6.20


MicroVerse 是一个Unity的非破坏性的实时环境创建系统。 无需烘焙、无需等待、没有预览窗口 - 一切都是实时、可编辑和实时更新的。


它是一个完全非破坏性的 Unity 实时环境创建系统。 一切都使用基于标记的方法实时更新,没有延迟。 使用带纹理的山脉、森林、草原和穿过它们的路径快速创建、纹理和填充场景。 它是从头开始编写的,可以与多个地形图块一起使用,并且通过其区域衰减系统本质上具有生物群系功能,并且一切都始终是非破坏性的实时更新。


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包含以下模块:


- MicroVerse

- MicroVerse-Ambiance

- MicroVerse-Objects

- MicroVerse-Splines

- MicroVerse-Vegetation


MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.


Additional compatibility information


Includes built in shaders that run in URP, HDRP, and BiRP.


If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it's area falloff system, and everything is always non-destructive with realtime updates.


In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it's effect on the result.


Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the "Create from existing scene" workflow to capture your existing terrain into stamps and work non-destructively on with it.


And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.


标签: u3d Unity 插件 软件 工具 地形 环境
分类:资源 > 3D资源 > Unity 资源
发布:CGer | 查看: | 发表时间:2024/2/5 15:42:32 | 更新时间:2024/2/5 15:42:32

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