GeoNode Assets Addon - blender
Blender GeoNode 是通用工具的集合,旨在用作修改器或合并到更大的设置中。 它们只是工具,并且像任何好的工具一样,可以简化待解决的任务。
我对 GeoNode 资产的总体方法基于两个想法; 节点资产集合是一个工具箱,工具只有在会用的时候才有用。 考虑到这一点,我的节点故意有点“通用”,这样我就可以尽可能频繁地使用它们并用于各种应用程序,而不是深入单个应用程序。
至于节点本身,有些是作为特定问题的解决方案而制作的,例如对植物或建筑物进行建模。 其中许多是我自己在多个文件中制作和重新制作的设置,每当发生这种情况时,我都会尝试将其记为良好的潜在资产。 集合中的大多数节点都是从我自己的项目文件中提取的,并添加了一些(或许多)功能。 我发现每个节点都是一个在某个时间点对于创建某些东西很有用的工具。
该集合当前包含 59 个节点,其中包括调试工具...
My geometry nodes are a collection of general-purpose tools intended to be used as modifiers or incorporated into larger setups. Most don't make anything extravagant on their own, they are tools, and like any good tool, they should simplify the tasks they are designed to solve. My overall approach to GeoNode assets is based on two ideas; a node asset collection is a toolbox, and a tool is only useful when you can use it. With that in mind, my nodes are intentionally somewhat "generic" so I can use them as often as possible and for a wide variety of applications, as opposed to depth toward a single application.
As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings. Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset. Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added. Each node is a tool that I have found useful for creating something, at some point in time.
The collection currently contains 59 nodes, which range from debug tools...
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